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@ -4,50 +4,45 @@ |
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#include "CFloat32Array.h"
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int main() { |
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/*int linda = 4;
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/*
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matrix P = (p1, p2, p3, ......, pn) |
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matrix A; |
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A * P = (A*p1, A*p2, A*p3, ......, A*pn) |
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*/ |
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float a[] = { |
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3, -1, 0, |
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4, -1, 0, |
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-1, 0, 0 |
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2, -2, 0, |
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-2, 1, -2, |
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0, -2, 0 |
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}; |
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GMatrix A(3, 3, a); |
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float p[] = { |
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1, 2, 3, |
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1, 2, 3, |
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1, 2, 3 |
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}; |
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GMatrix P(3, 3, p); |
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GMatrix E(3, 3); |
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E.SetIdentity(); |
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E = E * linda; |
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//模拟P矩阵的第二列
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float x[] = { |
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2, |
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2, |
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2 |
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}; |
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GMatrix X(3, 1, x); |
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cout << A * P << endl; |
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cout << A * X << endl; |
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/*
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matrix P = (p1, p2, p3, ......, pn) |
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vector v = (v1, v2, v3, ......, vn) |
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cout << ReduceRowEchelonForm(A -E) << endl;*/ |
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P * V = (p1 * v1) + (p2 * v2) + (p3 * v3) + ...... + (pn * vn) |
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*/ |
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GVector c1 = A.GetColVec(0); |
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GVector c2 = A.GetColVec(1); |
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GVector c3 = A.GetColVec(2); |
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float a[] = { |
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2, -2, 0, |
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-2, 1, -2, |
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0, -2, 0 |
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}; |
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GMatrix A(3, 3, a); |
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GVector ret = c1 * X[0][0] + c2 * X[1][0] + c3 * X[2][0]; |
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cout << ret << endl; |
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GVector3 x1(0.5, 1, 1); |
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GVector3 x2(-1, -0.5, 1); |
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GVector3 x3(2, -2, 1); |
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x1.normalize(); |
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x2.normalize(); |
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x3.normalize(); |
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GMatrix Q(3, 3); |
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Q.SetColVec(0, x1); |
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Q.SetColVec(1, x2); |
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Q.SetColVec(2, x3); |
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return 0; |
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cout << Inverse(Q)*A*Q << endl; |
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return 0; |
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} |