#include "GMath.h" int main() { float f1[] = { 1.0f, 4.0f, -8.0, 0.0f, 2.0f, 9.0, 0.0f, 6.0f, 1.0f }; GMatrix M1(3,3, f1); cout << M1 << endl; cout << Det(M1) << endl; return 0; }