#include "GMath.h" int main() { GPlane PI1(GVector3(0.0f, 0.0f, 1.0f), GPoint3(0.0f, 0.0f, 0.0f)); GPlane PI2(GPoint3(1.0,0.0f,0.0f), GPoint3(0.0, 1.0f, 0.0f), GPoint3(0.0, 0.0f, 1.0f)); GPlane PI = PI1; cout << PI.GetNormal() << endl; return 0; }