#include "GMath.h" int main() { float m1[] = { 2, 3, 8, 4, 6, 0, -3, 8, -1, 3, 2, 9, 2, 0, 4, 10 }; GMatrix M1(4, 4, m1); GMatrix M2(4, 4, m1); M1.SetInverse(); cout << M1 << endl; return 0; }