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#include "GMath.h"
#include "CArrayBuffer.h"
#include "CDataView.h"
#include "CFloat32Array.h"
int main() {
GVector3 v1(SQRT(2)/2, SQRT(2) / 2, 0);
GVector3 v2(-1, 1, -1);
GVector3 v3(0, -2, -2);
//˹ÃÜÌØÕý½»»¯
GVector3 w1 = v1;
GVector3 w2 = v2 - proj(v2, w1); //cout << w2 << endl;
GVector3 w3 = v3 - proj(v3, w1) - proj(v3, w2); //cout << w3 << endl;
//normalize
w1 = w1 / norm(w1);
w2 = w2 / norm(w2);
w3 = w3 / norm(w3);
GMatrix M1(3, 3);
M1.SetRowVec(0, w1);
M1.SetRowVec(1, w2);
M1.SetRowVec(2, w3);
cout << M1 << endl;
GMatrix M2 = Transpose(M1);
cout << M2 << endl;
cout << M1 * M2 << endl;
return 0;
}