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  1. #pragma once
  2. #include "CELLMath.hpp"
  3. #include "Image.hpp"
  4. namespace CELL
  5. {
  6. enum DRAWMODE
  7. {
  8. DM_POINTS = 0,
  9. DM_LINES = 1,
  10. DM_LINE_LOOP = 2,
  11. DM_LINE_STRIP = 3,
  12. DM_TRIANGES = 4,
  13. };
  14. enum DATETYPE
  15. {
  16. DT_BYTE,
  17. DT_FLOAT,
  18. DT_DOUBLE,
  19. };
  20. struct DateElementDes
  21. {
  22. int _size;
  23. DATETYPE _type;
  24. int _stride;
  25. const void* _data;
  26. };
  27. class Span
  28. {
  29. public:
  30. int _xStart;
  31. int _xEnd;
  32. Rgba _colorStart;
  33. Rgba _colorEnd;
  34. float2 _uvStart;
  35. float2 _uvEnd;
  36. int _y;
  37. public:
  38. Span(int xStart,int xEnd,int y,Rgba colorStart,Rgba colorEnd,float2 uvStart,float2 uvEnd)
  39. {
  40. if (xStart < xEnd)
  41. {
  42. _xStart = xStart;
  43. _xEnd = xEnd;
  44. _colorStart = colorStart;
  45. _colorEnd = colorEnd;
  46. _uvStart = uvStart;
  47. _uvEnd = uvEnd;
  48. _y = y;
  49. }
  50. else
  51. {
  52. _xStart = xEnd;
  53. _xEnd = xStart;
  54. _colorStart = colorEnd;
  55. _colorEnd = colorStart;
  56. _uvStart = uvEnd;
  57. _uvEnd = uvStart;
  58. _y = y;
  59. }
  60. }
  61. };
  62. class Ege
  63. {
  64. public:
  65. int _x1;
  66. int _y1;
  67. float2 _uv1;
  68. Rgba _color1;
  69. int _x2;
  70. int _y2;
  71. float2 _uv2;
  72. Rgba _color2;
  73. Ege(int x1,int y1,Rgba color1,float2 uv1,int x2,int y2,Rgba color2,float2 uv2)
  74. {
  75. if (y1 < y2)
  76. {
  77. _x1 = x1;
  78. _y1 = y1;
  79. _uv1 = uv1;
  80. _color1 = color1;
  81. _x2 = x2;
  82. _y2 = y2;
  83. _uv2 = uv2;
  84. _color2 = color2;
  85. }
  86. else
  87. {
  88. _x1 = x2;
  89. _y1 = y2;
  90. _uv1 = uv2;
  91. _color1 = color2;
  92. _x2 = x1;
  93. _y2 = y1;
  94. _uv2 = uv1;
  95. _color2 = color1;
  96. }
  97. }
  98. };
  99. class Raster
  100. {
  101. public:
  102. uint* _buffer;
  103. int _width;
  104. int _height;
  105. Rgba _color;
  106. Image* _texture;
  107. DateElementDes _poitionPointer;
  108. DateElementDes _colorPointer;
  109. DateElementDes _uvPointer;
  110. DateElementDes _defaultColorPointer;
  111. DateElementDes _defaultUVPointer;
  112. Rgba _defaultColorArray[3];
  113. float2 _detaultUVArray[3];
  114. public:
  115. Raster(int w,int h,void* buffer);
  116. ~Raster(void);
  117. void clear();
  118. struct Vertex
  119. {
  120. int2 p0;
  121. float2 uv0;
  122. Rgba c0;
  123. int2 p1;
  124. float2 uv1;
  125. Rgba c1;
  126. int2 p2;
  127. float2 uv2;
  128. Rgba c2;
  129. };
  130. void drawImage(int startX,int startY,const Image* image)
  131. {
  132. int left = tmax<int>(startX,0);
  133. int top = tmax<int>(startY,0);
  134. int right = tmin<int>(startX + image->width(),_width);
  135. int bottom = tmin<int>(startY + image->height(),_height);
  136. for (int x = left ; x < right ; ++ x)
  137. {
  138. for (int y = top ; y < bottom ; ++ y)
  139. {
  140. Rgba color = image->pixelAt(x - left,y - top);
  141. setPixelEx(x,y,color);
  142. }
  143. }
  144. }
  145. public:
  146. void vertexPointer(int size,DATETYPE type,int stride,const void* data)
  147. {
  148. _poitionPointer._size = size;
  149. _poitionPointer._type = type;
  150. _poitionPointer._stride = stride;
  151. _poitionPointer._data = data;
  152. }
  153. void colorPointer(int size,DATETYPE type,int stride,const void* data)
  154. {
  155. _colorPointer._size = size;
  156. _colorPointer._type = type;
  157. _colorPointer._stride = stride;
  158. _colorPointer._data = data;
  159. }
  160. void textureCoordPointer(int size,DATETYPE type,int stride,const void* data)
  161. {
  162. _uvPointer._size = size;
  163. _uvPointer._type = type;
  164. _uvPointer._stride = stride;
  165. _uvPointer._data = data;
  166. }
  167. void bindTexture(Image* image)
  168. {
  169. _texture = image;
  170. }
  171. void drawArrays(DRAWMODE pri,int start,int count)
  172. {
  173. if (_poitionPointer._data == 0)
  174. {
  175. return;
  176. }
  177. DateElementDes colorPointerdesc = _colorPointer;
  178. DateElementDes uvPointerdesc = _uvPointer;
  179. if (colorPointerdesc._data == 0)
  180. {
  181. colorPointerdesc = _defaultColorPointer;
  182. }
  183. if (uvPointerdesc._data == 0)
  184. {
  185. uvPointerdesc = _defaultUVPointer;
  186. }
  187. char* posData = (char*)_poitionPointer._data;
  188. char* cData = (char*)colorPointerdesc._data;
  189. char* uvData = (char*)uvPointerdesc._data;
  190. for(int i = start ;i < start + count; i += 3)
  191. {
  192. float* fData = (float*)posData;
  193. int2 p0 (fData[0],fData[1]);
  194. posData += _poitionPointer._stride;
  195. fData = (float*)(posData);
  196. int2 p1 (fData[0],fData[1]);
  197. posData += _poitionPointer._stride;
  198. fData = (float*)(posData);
  199. int2 p2 (fData[0],fData[1]);
  200. posData += _poitionPointer._stride;
  201. Rgba* pColor = (Rgba*)cData;
  202. Rgba c0 (*pColor);
  203. cData += _colorPointer._stride;
  204. Rgba c1 (*pColor);
  205. cData += _colorPointer._stride;
  206. Rgba c2 (*pColor);
  207. cData += _colorPointer._stride;
  208. float* pUV = (float*)uvData;
  209. float2 uv0 (pUV[0],pUV[1]);
  210. uvData += _uvPointer._stride;
  211. pUV = (float*)uvData;
  212. float2 uv1(pUV[0],pUV[1]);
  213. uvData += _uvPointer._stride;
  214. pUV = (float*)uvData;
  215. float2 uv2(pUV[0],pUV[1]);
  216. uvData += _uvPointer._stride;
  217. Ege eges[3] =
  218. {
  219. Ege(p0.x,p0.y,c0, uv0, p1.x,p1.y,c1, uv1),
  220. Ege(p1.x,p1.y,c1, uv1, p2.x,p2.y,c2, uv2),
  221. Ege(p2.x,p2.y,c2, uv2, p0.x,p0.y,c0, uv0),
  222. };
  223. drawTrianle(eges);
  224. if (_colorPointer._data == 0)
  225. {
  226. cData = (char*)colorPointerdesc._data;
  227. }
  228. if (_uvPointer._data == 0 )
  229. {
  230. uvData = (char*)uvPointerdesc._data;
  231. }
  232. }
  233. }
  234. void drawTrianle(Ege eges[3])
  235. {
  236. int iMax = 0;
  237. int length = eges[0]._y2 - eges[0]._y1;
  238. for (int i = 1 ;i < 3 ; ++ i)
  239. {
  240. int len = eges[i]._y2 - eges[i]._y1;
  241. if (len > length)
  242. {
  243. length = len;
  244. iMax = i;
  245. }
  246. }
  247. int iShort1 = (iMax + 1)%3;
  248. int iShort2 = (iMax + 2)%3;
  249. drawEge(eges[iMax],eges[iShort1],_texture);
  250. drawEge(eges[iMax],eges[iShort2],_texture);
  251. }
  252. void drawTriangle(const Vertex& vertex,Image* image)
  253. {
  254. Ege eges[3] =
  255. {
  256. Ege(vertex.p0.x,vertex.p0.y,vertex.c0, vertex.uv0, vertex.p1.x,vertex.p1.y,vertex.c1, vertex.uv1),
  257. Ege(vertex.p1.x,vertex.p1.y,vertex.c1, vertex.uv1, vertex.p2.x,vertex.p2.y,vertex.c2, vertex.uv2),
  258. Ege(vertex.p2.x,vertex.p2.y,vertex.c2, vertex.uv2, vertex.p0.x,vertex.p0.y,vertex.c0, vertex.uv0),
  259. };
  260. int iMax = 0;
  261. int length = eges[0]._y2 - eges[0]._y1;
  262. for (int i = 1 ;i < 3 ; ++ i)
  263. {
  264. int len = eges[i]._y2 - eges[i]._y1;
  265. if (len > length)
  266. {
  267. length = len;
  268. iMax = i;
  269. }
  270. }
  271. int iShort1 = (iMax + 1)%3;
  272. int iShort2 = (iMax + 2)%3;
  273. drawEge(eges[iMax],eges[iShort1],image);
  274. drawEge(eges[iMax],eges[iShort2],image);
  275. }
  276. void drawEge(const Ege& e1,const Ege& e2,Image* image)
  277. {
  278. float yOffset1 = e1._y2 - e1._y1;
  279. if (yOffset1 == 0)
  280. {
  281. return;
  282. }
  283. float yOffset = e2._y2 - e2._y1;
  284. if (yOffset == 0)
  285. {
  286. return;
  287. }
  288. float xOffset = e2._x2 - e2._x1;
  289. float scale = 0;
  290. float step = 1.0f/yOffset;
  291. float xOffset1 = e1._x2 - e1._x1;
  292. float scale1 = (float)(e2._y1 - e1._y1)/yOffset1;
  293. float step1 = 1.0f/yOffset1;
  294. for (int y = e2._y1 ; y < e2._y2 ; ++ y)
  295. {
  296. int x1 = e1._x1 + (int)(scale1 * xOffset1);
  297. int x2 = e2._x1 + (int)(scale * xOffset);
  298. Rgba color2 = colorLerp(e2._color1,e2._color2,scale);
  299. Rgba color1 = colorLerp(e1._color1,e1._color2,scale1);
  300. float2 uvStart = uvLerp(e1._uv1,e1._uv2,scale1);
  301. float2 uvEnd = uvLerp(e2._uv1,e2._uv2,scale);
  302. Span span(x1,x2,y,color1,color2,uvStart,uvEnd);
  303. drawSpan(span,image);
  304. scale += step;
  305. scale1 += step1;
  306. }
  307. }
  308. void drawSpan(const Span& span,Image* image)
  309. {
  310. float length = span._xEnd - span._xStart;
  311. float scale = 0;
  312. float step = 1.0f/length;
  313. for (int x = span._xStart ; x < span._xEnd; ++ x)
  314. {
  315. //Rgba color = colorLerp(span._colorStart,span._colorEnd,scale);
  316. float2 uv = uvLerp(span._uvStart,span._uvEnd,scale);
  317. Rgba pixel = image->pixelUV(uv.x,uv.y);
  318. //Rgba dst = color + pixel;
  319. scale += step;
  320. setPixel(x,span._y,pixel);
  321. }
  322. }
  323. void drawLine(float2 pt1,float2 pt2,Rgba color1,Rgba color2);
  324. void drawPoints(float2 pt1,Rgba4Byte color)
  325. {
  326. }
  327. inline void setPixelEx(unsigned x,unsigned y,Rgba color)
  328. {
  329. _buffer[y * _width + x] = color._color;
  330. }
  331. inline Rgba getPixel(unsigned x,unsigned y)
  332. {
  333. return Rgba(_buffer[y * _width + x]);
  334. }
  335. inline void setPixel(unsigned x,unsigned y,Rgba color)
  336. {
  337. if (x >= _width || y >= _height)
  338. {
  339. return;
  340. }
  341. _buffer[y * _width + x] = color._color;
  342. }
  343. };
  344. }