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5 years ago
  1. #include "Raster.h"
  2. #include "FreeImage.h"
  3. namespace CELL
  4. {
  5. Image* Image::loadFromFile(const char* fileName)
  6. {
  7. //1 ��ȡͼƬ��ʽ
  8. FREE_IMAGE_FORMAT fifmt = FreeImage_GetFileType(fileName, 0);
  9. if (fifmt == FIF_UNKNOWN)
  10. {
  11. return 0;
  12. }
  13. //2 ����ͼƬ
  14. FIBITMAP *dib = FreeImage_Load(fifmt, fileName,0);
  15. FREE_IMAGE_COLOR_TYPE type = FreeImage_GetColorType(dib);
  16. //! ��ȡ����ָ��
  17. FIBITMAP* temp = dib;
  18. dib = FreeImage_ConvertTo32Bits(dib);
  19. FreeImage_Unload(temp);
  20. BYTE* pixels = (BYTE*)FreeImage_GetBits(dib);
  21. int width = FreeImage_GetWidth(dib);
  22. int height = FreeImage_GetHeight(dib);
  23. int pitch = width*4;
  24. BYTE* row = new BYTE[width*4];
  25. for(int j = 0; j < height / 2; j++)
  26. {
  27. memcpy(row,pixels + j * pitch,pitch );
  28. memcpy(pixels + j * pitch,pixels + (height - j - 1) * pitch,pitch );
  29. memcpy(pixels + (height - j - 1) * pitch,row,pitch );
  30. }
  31. delete []row;
  32. Image* image = new Image(width,height,pixels);
  33. FreeImage_Unload(dib);
  34. return image;
  35. }
  36. Raster::Raster( int w,int h,void* buffer )
  37. {
  38. _texture = 0;
  39. _width = w;
  40. _height = h;
  41. _buffer = (uint*)buffer;
  42. memset(&_poitionPointer,0, sizeof(_poitionPointer));
  43. memset(&_colorPointer, 0, sizeof(_colorPointer));
  44. memset(&_uvPointer, 0, sizeof(_uvPointer));
  45. _defaultColorPointer._size = 4;
  46. _defaultColorPointer._type = DT_BYTE;
  47. _defaultColorPointer._stride= sizeof(Rgba);
  48. _defaultColorPointer._data = _defaultColorArray;
  49. _defaultUVPointer._size = 2;
  50. _defaultUVPointer._type = DT_FLOAT;
  51. _defaultUVPointer._stride = sizeof(float2);
  52. _defaultUVPointer._data = _detaultUVArray;
  53. _matModel = CELL::matrix4(1);
  54. }
  55. Raster::~Raster( void )
  56. {
  57. }
  58. void Raster::clear()
  59. {
  60. memset(_buffer,0,_width * _height * sizeof(Rgba));
  61. }
  62. void Raster::drawImage( int startX,int startY,const Image* image )
  63. {
  64. int left = tmax<int>(startX,0);
  65. int top = tmax<int>(startY,0);
  66. int right = tmin<int>(startX + image->width(),_width);
  67. int bottom = tmin<int>(startY + image->height(),_height);
  68. for (int x = left ; x < right ; ++ x)
  69. {
  70. for (int y = top ; y < bottom ; ++ y)
  71. {
  72. Rgba color = image->pixelAt(x - left,y - top);
  73. setPixelEx(x,y,color);
  74. }
  75. }
  76. }
  77. void Raster::drawArrays( DRAWMODE pri,int start,int count )
  78. {
  79. if (_poitionPointer._data == 0)
  80. {
  81. return;
  82. }
  83. DateElementDes colorPointerdesc = _colorPointer;
  84. DateElementDes uvPointerdesc = _uvPointer;
  85. if (colorPointerdesc._data == 0)
  86. {
  87. colorPointerdesc = _defaultColorPointer;
  88. }
  89. if (uvPointerdesc._data == 0)
  90. {
  91. uvPointerdesc = _defaultUVPointer;
  92. }
  93. char* posData = (char*)_poitionPointer._data;
  94. char* cData = (char*)colorPointerdesc._data;
  95. char* uvData = (char*)uvPointerdesc._data;
  96. for(int i = start ;i < start + count; i += 3)
  97. {
  98. float* fData = (float*)posData;
  99. float3 p01 (fData[0],fData[1],fData[2]);
  100. posData += _poitionPointer._stride;
  101. fData = (float*)(posData);
  102. p01 = piplineTransform(p01);
  103. float3 p11 (fData[0],fData[1],fData[2]);
  104. posData += _poitionPointer._stride;
  105. fData = (float*)(posData);
  106. p11 = piplineTransform(p11);
  107. float3 p21 (fData[0],fData[1],fData[2]);
  108. posData += _poitionPointer._stride;
  109. p21 = piplineTransform(p21);
  110. //! ת��Ϊ��Ļ����
  111. int2 p0(p01.x,p01.y);
  112. int2 p1(p11.x,p11.y);
  113. int2 p2(p21.x,p21.y);
  114. Rgba* pColor = (Rgba*)cData;
  115. Rgba c0 (*pColor);
  116. cData += _colorPointer._stride;
  117. Rgba c1 (*pColor);
  118. cData += _colorPointer._stride;
  119. Rgba c2 (*pColor);
  120. cData += _colorPointer._stride;
  121. float* pUV = (float*)uvData;
  122. float2 uv0 (pUV[0],pUV[1]);
  123. uvData += _uvPointer._stride;
  124. pUV = (float*)uvData;
  125. float2 uv1(pUV[0],pUV[1]);
  126. uvData += _uvPointer._stride;
  127. pUV = (float*)uvData;
  128. float2 uv2(pUV[0],pUV[1]);
  129. uvData += _uvPointer._stride;
  130. Ege eges[3] =
  131. {
  132. Ege(p0.x,p0.y,c0, uv0, p1.x,p1.y,c1, uv1),
  133. Ege(p1.x,p1.y,c1, uv1, p2.x,p2.y,c2, uv2),
  134. Ege(p2.x,p2.y,c2, uv2, p0.x,p0.y,c0, uv0),
  135. };
  136. drawTrianle(eges);
  137. if (_colorPointer._data == 0)
  138. {
  139. cData = (char*)colorPointerdesc._data;
  140. }
  141. if (_uvPointer._data == 0 )
  142. {
  143. uvData = (char*)uvPointerdesc._data;
  144. }
  145. }
  146. }
  147. void Raster::bindTexture( Image* image )
  148. {
  149. _texture = image;
  150. }
  151. void Raster::textureCoordPointer( int size,DATETYPE type,int stride,const void* data )
  152. {
  153. _uvPointer._size = size;
  154. _uvPointer._type = type;
  155. _uvPointer._stride = stride;
  156. _uvPointer._data = data;
  157. }
  158. void Raster::colorPointer( int size,DATETYPE type,int stride,const void* data )
  159. {
  160. _colorPointer._size = size;
  161. _colorPointer._type = type;
  162. _colorPointer._stride = stride;
  163. _colorPointer._data = data;
  164. }
  165. void Raster::vertexPointer( int size,DATETYPE type,int stride,const void* data )
  166. {
  167. _poitionPointer._size = size;
  168. _poitionPointer._type = type;
  169. _poitionPointer._stride = stride;
  170. _poitionPointer._data = data;
  171. }
  172. void Raster::loadMatrix( const CELL::matrix4& mat )
  173. {
  174. _matModel = mat;
  175. }
  176. void Raster::loadIdentity()
  177. {
  178. _matModel = CELL::matrix4(1);
  179. }
  180. void Raster::loadProjMatrix( const CELL::matrix4& mat )
  181. {
  182. _matProj = mat;
  183. }
  184. void Raster::loadProjIdentity( const CELL::matrix4& mat )
  185. {
  186. _matProj = CELL::matrix4(1);
  187. }
  188. void Raster::loadViewMatrix( const CELL::matrix4& mat )
  189. {
  190. _matView = mat;
  191. }
  192. void Raster::loadViewIdentity( const CELL::matrix4& mat )
  193. {
  194. _matView = CELL::matrix4(1);
  195. }
  196. void Raster::setPerspective( float fovy, float aspect, float zNear, float zFar )
  197. {
  198. _matProj = CELL::perspective<float>(fovy,aspect,zNear,zFar);
  199. }
  200. void Raster::lookat( float3 const & eye,float3 const & center,float3 const & up )
  201. {
  202. _matView = CELL::lookAt(eye,center,up);
  203. }
  204. void Raster::setViewPort( int x,int y,int w,int h )
  205. {
  206. _viewPort.x = w;
  207. _viewPort.y = h;
  208. }
  209. }