16 changed files with 1859 additions and 4 deletions
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3CMakeLists.txt
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6src/4matrix/struct/tvec3.h
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8src/5threed/CMakeLists.txt
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43src/5threed/Image.cc
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78src/5threed/Image.h
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422src/5threed/Raster.cc
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169src/5threed/Raster.h
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83src/5threed/Rgba.cc
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45src/5threed/Rgba.h
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73src/5threed/common.h
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174src/5threed/struct/tmat3x3.h
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383src/5threed/struct/tmat4x4.h
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57src/5threed/struct/tvec2.h
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111src/5threed/struct/tvec3.h
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130src/5threed/struct/tvec4.h
-
78src/5threed/threed.cc
@ -0,0 +1,8 @@ |
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set(commom_src |
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Rgba.cc |
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Raster.cc |
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Image.cc |
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) |
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|
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add_executable(threed threed.cc ${commom_src}) |
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target_link_libraries (threed ${FC_DEP_LIBS}) |
@ -0,0 +1,43 @@ |
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/*
|
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* To change this license header, choose License Headers in Project Properties. |
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* To change this template file, choose Tools | Templates |
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* and open the template in the editor. |
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*/ |
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|
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/*
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* File: Image.cc |
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* Author: Blobt |
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* |
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* Created on February 10, 2020, 5:55 PM |
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*/ |
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#include "Image.h"
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#include <string.h>
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Image::Image(int width, int height, void* data) { |
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if (width == 0 || height == 0 || data == 0) { |
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_width = 0; |
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_height = 0; |
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_pixel = 0; |
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} else { |
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_width = width; |
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_height = height; |
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_pixel = new unsigned int[width * height]; |
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memcpy(_pixel, data, width * height * sizeof (unsigned int)); |
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} |
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} |
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Image::~Image() { |
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delete [] _pixel; |
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} |
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Rgba Image::pixelAt(int x, int y) const { |
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return Rgba(_pixel[y * _width + x]); |
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} |
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Rgba Image::pixelUv(float u, float v) const { |
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float x = (u * _width); |
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float y = (v * _height); //TODO ???
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return pixelAt((unsigned int) (x) % _width, (unsigned int) (y) % _height); |
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} |
@ -0,0 +1,78 @@ |
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/* |
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* To change this license header, choose License Headers in Project Properties. |
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* To change this template file, choose Tools | Templates |
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* and open the template in the editor. |
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*/ |
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|
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/* |
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* File: Image.h |
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* Author: Blobt |
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* |
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* Created on February 10, 2020, 5:55 PM |
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*/ |
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#ifndef IMAGE_H |
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#define IMAGE_H |
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#include "common.h" |
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#include "Rgba.h" |
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#include "FreeImage.h" |
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#include "stdio.h" |
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class Image { |
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public: |
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Image(int width, int height, void* data); |
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virtual ~Image(); |
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int width() const { |
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return _width; |
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} |
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int height() const { |
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return _height; |
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} |
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Rgba pixelAt(int x, int y) const; |
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Rgba pixelUv(float u, float v) const; |
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static Image* loadFromFile(const char* fileName) { |
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//检查文件类型 |
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FREE_IMAGE_FORMAT fifmt = FreeImage_GetFileType(fileName, 0); |
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if (fifmt == FIF_UNKNOWN) { |
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die("FreeImage_GetFileType"); |
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} |
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//获取 |
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FIBITMAP* dib = FreeImage_Load(fifmt, fileName, 0); |
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//转换 |
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FIBITMAP* temp = dib; |
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dib = FreeImage_ConvertTo32Bits(dib); |
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FreeImage_Unload(temp); |
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BYTE* pixels = (BYTE*) FreeImage_GetBits(dib); |
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int width = FreeImage_GetWidth(dib); |
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int height = FreeImage_GetHeight(dib); |
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//颜色为数调换 |
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for (int i = 0; i < width * height * 4; i += 4) { |
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BYTE temp = pixels[i]; |
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pixels[i] = pixels[i + 2]; |
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pixels[i + 2] = temp; |
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} |
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Image* image = new Image(width, height, (void*) pixels); |
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FreeImage_Unload(dib); |
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return image; |
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} |
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private: |
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int _width; |
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int _height; |
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unsigned int* _pixel; |
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}; |
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#endif /* IMAGE_H */ |
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@ -0,0 +1,422 @@ |
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/*
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* To change this license header, choose License Headers in Project Properties. |
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* To change this template file, choose Tools | Templates |
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* and open the template in the editor. |
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*/ |
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|
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/*
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* File: Raster.cc |
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* Author: blobt |
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* |
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* Created on January 23, 2020, 6:00 PM |
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*/ |
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#include "Rgba.h"
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#include "Raster.h"
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#include "Image.h"
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#include <stdio.h>
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#include <iostream>
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#include <string.h>
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#include <math.h>
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using namespace std; |
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Raster::Raster(int width, int height) { |
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_width = width; |
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_height = height; |
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_color = Rgba(); |
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_texture = 0; |
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buffer = new Rgba[width * height]; |
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memset(&_positionPointer, 0, sizeof (_positionPointer)); |
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memset(&_colorPointer, 0, sizeof (_colorPointer)); |
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memset(&_uvPointer, 0, sizeof (_uvPointer)); |
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_defaultColorPointer.size = 4; |
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_defaultColorPointer.type = DT_BYTE; |
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_defaultColorPointer.stride = sizeof (Rgba); |
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_defaultColorPointer.data = _defaultColorArray; |
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_defaultUvPointer.size = 2; |
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_defaultUvPointer.type = DT_FLOAT; |
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_defaultUvPointer.stride = sizeof (float2); |
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_defaultUvPointer.data = _defaultUvArray; |
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_matModel = matrix4(1); |
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} |
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Raster::~Raster() { |
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delete buffer; |
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} |
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void Raster::vertexPointer(int size, DATETYPE type, int stride, const void* data) { |
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this->_positionPointer.size = size; |
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this->_positionPointer.type = type; |
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this->_positionPointer.stride = stride; |
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this->_positionPointer.data = data; |
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} |
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void Raster::colorPointer(int size, DATETYPE type, int stride, const void* data) { |
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this->_colorPointer.size = size; |
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this->_colorPointer.type = type; |
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this->_colorPointer.stride = stride; |
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this->_colorPointer.data = data; |
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} |
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void Raster::textureCoordPointer(int size, DATETYPE type, int stride, const void* data) { |
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this->_uvPointer.size = size; |
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this->_uvPointer.type = type; |
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this->_uvPointer.stride = stride; |
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this->_uvPointer.data = data; |
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} |
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void Raster::drawLine(float2 p1, float2 p2, Rgba color) { |
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float xOffer = p1.x - p2.x; |
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float yOffer = p1.y - p2.y; |
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float xStart, xEnd, yStart, yEnd; |
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if (xOffer == 0 && yOffer == 0) { |
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setPixel(p1.x, p1.y, color); |
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} |
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if (fabs(xOffer) > fabs(yOffer)) { |
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if (p1.x < p2.x) { |
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xStart = p1.x; |
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xEnd = p2.x; |
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yEnd = p2.y; |
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} else { |
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xStart = p2.x; |
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xEnd = p1.x; |
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yEnd = p1.y; |
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} |
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float slope = yOffer / xOffer; |
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for (float i = xStart; i < xEnd; i += 1.0) { |
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float q = yEnd - slope * (xEnd - i); |
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setPixel(i, q, color); |
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} |
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} else { |
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if (p1.y < p2.y) { |
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yStart = p1.y; |
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yEnd = p2.y; |
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xEnd = p2.x; |
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} else { |
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yStart = p2.y; |
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yEnd = p1.y; |
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xEnd = p1.x; |
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} |
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float slope = xOffer / yOffer; |
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for (float i = yStart; i < yEnd; i += 1.0) { |
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float q = xEnd - slope * (yEnd - i); |
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setPixel(q, i, color); |
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} |
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} |
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} |
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void Raster::drawPoint(int x, int y, Rgba color, int pointSize) { |
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switch (pointSize) { |
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case 1: |
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setPixel(x, y, color); |
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break; |
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case 2: |
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setPixel(x, y, color); |
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setPixel(x + 1, y, color); |
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setPixel(x, y + 1, color); |
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setPixel(x + 1, y + 1, color); |
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break; |
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case 3: |
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setPixel(x - 1, y - 1, color); |
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setPixel(x, y - 1, color); |
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setPixel(x + 1, y - 1, color); |
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setPixel(x - 1, y, color); |
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setPixel(x, y, color); |
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setPixel(x + 1, y, color); |
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setPixel(x - 1, y + 1, color); |
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setPixel(x, y + 1, color); |
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setPixel(x + 1, y + 1, color); |
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break; |
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} |
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} |
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/**
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* 画一条平行于x轴的直线 |
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* @param span |
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*/ |
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void Raster::drawSpan(const Span &span, Image* image) { |
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//float length = tmax<int>(span.xStart - span.xEnd, 1); //取保length不为0
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Rgba color; |
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Rgba blendColor; |
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Rgba dstColor; |
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float2 uv; |
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float scale; |
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float length = span.xEnd - span.xStart; |
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//TODO 这里越界和texture不兼容,没有解决
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//int startX = tmax<int>(span.xStart, 0);
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//int endX = tmin<int>(span.xEnd, _width);
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int startX = span.xStart; |
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int endX = span.xEnd; |
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int t = 0; |
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//优化3 x轴越界处理
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for (int i = startX; i <= endX; i++) { |
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if (length == 0) { |
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scale = 0; |
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} else { |
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scale = (float) (i - startX) / length; |
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} |
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blendColor = colorLerp(span.color1, span.color2, scale); |
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uv = uvLerp(span.uvStart, span.uvEnd, scale); |
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color = image->pixelUv(uv.x, uv.y); |
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//颜色混合
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dstColor = color + blendColor; |
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setPixel(i, span.y, dstColor); |
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} |
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} |
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void Raster::drawEge(const Ege& e1, const Ege& e2, Image* image) { |
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float xOffset1 = fabs(e1.x2 - e1.x1); |
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float yOffset1 = fabs(e1.y2 - e1.y1); |
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float setp1 = 1 / yOffset1; |
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float scale1 = (e1.y2 - e2.y2) / yOffset1; //TODO:yOffset1 不能为0
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float xOffset2 = fabs(e2.x2 - e2.x1); |
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float yOffset2 = fabs(e2.y2 - e2.y1); |
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float setp2 = 1 / yOffset2; //TODO:yOffset2 不能为0
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float scale2 = 0; |
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//优化2 y轴越界处理
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int startY2 = tmin<int>(e2.y2, _height); |
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int endY2 = tmax<int>(e2.y1, 0); |
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scale2 = (e2.y2 - startY2) / yOffset2; |
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int startY1 = tmin<int>(e1.y2, _height); |
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float s = (e1.y2 - startY1) / yOffset1; |
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scale1 = tmax<float>(scale1, s); |
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float2 uvE1; |
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float2 uvE2; |
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Rgba color1; |
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Rgba color2; |
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for (int y = startY2; y > endY2; y--) { |
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int x2; |
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if (e2.x2 < e2.x1) { |
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x2 = e2.x2 + xOffset2 * scale2; |
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} else { |
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x2 = e2.x2 - xOffset2 * scale2; |
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} |
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color2 = colorLerp(e2.color1, e2.color2, scale2); |
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uvE2 = uvLerp(e2.uv2, e2.uv1, scale2); |
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scale2 += setp2; |
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//setPixel(x2, y, Rgba(255,0,0));
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int x1; |
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if (e1.x2 < e1.x1) { |
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x1 = e1.x2 + xOffset1 * scale1; |
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} else { |
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x1 = e1.x2 - xOffset1 * scale1; |
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} |
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color1 = colorLerp(e1.color1, e1.color2, scale1); |
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uvE1 = uvLerp(e1.uv2, e1.uv1, scale1); |
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scale1 += setp1; |
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//setPixel(x1, y, Rgba(255,0,0));
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Span span(x1, x2, y, color1, color2, uvE1, uvE2); |
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drawSpan(span, image); |
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} |
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} |
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void Raster::drawTriangle(Ege eges[3], Image* image) { |
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int iMax = 0; |
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int length = eges[0].y2 - eges[0].y1; |
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int curLength = 0; |
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for (int i = 1; i < 3; i++) { |
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curLength = eges[i].y2 - eges[i].y1; |
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if (curLength > length) { |
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length = curLength; |
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iMax = i; |
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} |
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} |
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int iShort1 = (iMax + 1) % 3; |
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int iShort2 = (iMax + 2) % 3; |
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drawEge(eges[iMax], eges[iShort1], image); |
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drawEge(eges[iMax], eges[iShort2], image); |
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} |
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void Raster::drawTriangle(const Vertex& vertex, Image* image) { |
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//优化1 不画3个点都不在坐标内的三角形
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if (!isIn(vertex.p0) && !isIn(vertex.p1) && !isIn(vertex.p2)) { |
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return; |
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} |
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Ege eges[3] = { |
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Ege(vertex.p0.x, vertex.p0.y, vertex.p1.x, vertex.p1.y, vertex.c0, vertex.c1, vertex.uv0, vertex.uv1), |
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Ege(vertex.p1.x, vertex.p1.y, vertex.p2.x, vertex.p2.y, vertex.c1, vertex.c2, vertex.uv1, vertex.uv2), |
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Ege(vertex.p2.x, vertex.p2.y, vertex.p0.x, vertex.p0.y, vertex.c2, vertex.c0, vertex.uv2, vertex.uv0), |
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}; |
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int iMax = 0; |
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int length = eges[0].y2 - eges[0].y1; |
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int curLength = 0; |
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for (int i = 1; i < 3; i++) { |
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curLength = eges[i].y2 - eges[i].y1; |
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if (curLength > length) { |
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length = curLength; |
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iMax = i; |
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} |
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} |
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int iShort1 = (iMax + 1) % 3; |
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int iShort2 = (iMax + 2) % 3; |
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drawEge(eges[iMax], eges[iShort1], image); |
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drawEge(eges[iMax], eges[iShort2], image); |
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} |
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void Raster::drawArrays(DRAWMODE pri, int start, int count) { |
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if (_positionPointer.data == 0) { |
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return; |
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} |
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DataElementDes colorPointerdesc = _colorPointer; |
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DataElementDes uvPointerdesc = _uvPointer; |
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if (colorPointerdesc.data == 0) { |
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colorPointerdesc = _defaultColorPointer; |
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} |
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if (uvPointerdesc.data == 0) { |
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uvPointerdesc = _defaultUvPointer; |
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} |
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char* posData = (char*) _positionPointer.data; |
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char* cData = (char*) colorPointerdesc.data; |
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char* uvData = (char*) uvPointerdesc.data; |
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for (int i = start; i < start + count; i += 3) { |
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float* pp = (float*) posData; |
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float4 mp0(pp[0], pp[1], pp[2], 1); |
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mp0 = _matModel * mp0; |
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posData += _positionPointer.stride; |
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pp = (float*) posData; |
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float4 mp1(pp[0], pp[1], pp[2], 1); |
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mp1 = _matModel * mp1; |
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posData += _positionPointer.stride; |
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pp = (float*) posData; |
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float4 mp2(pp[0], pp[1], pp[2], 1); |
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mp2 = _matModel * mp2; |
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int2 p0(mp0.x, mp0.y); |
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int2 p1(mp1.x, mp1.y); |
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int2 p2(mp2.x, mp2.y); |
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posData += _positionPointer.stride; |
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Rgba* pc = (Rgba*) cData; |
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Rgba c0(*pc); |
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cData += _colorPointer.stride; |
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pc = (Rgba*) cData; |
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Rgba c1(*pc); |
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cData += _colorPointer.stride; |
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pc = (Rgba*) cData; |
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Rgba c2(*pc); |
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cData += _colorPointer.stride; |
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float* puv = (float*) uvData; |
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float2 uv0(puv[0], puv[1]); |
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uvData += _uvPointer.stride; |
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puv = (float*) uvData; |
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float2 uv1(puv[0], puv[1]); |
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uvData += _uvPointer.stride; |
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puv = (float*) uvData; |
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float2 uv2(puv[0], puv[1]); |
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uvData += _uvPointer.stride; |
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|
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Ege eges[3] = { |
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Ege(p0.x, p0.y, p1.x, p1.y, c0, c1, uv0, uv1), |
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Ege(p1.x, p1.y, p2.x, p2.y, c1, c2, uv1, uv2), |
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Ege(p2.x, p2.y, p0.x, p0.y, c2, c0, uv2, uv0), |
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}; |
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|
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|
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drawTriangle(eges, _texture); |
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|
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if (_colorPointer.data == 0) { |
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cData = (char*) colorPointerdesc.data; |
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} |
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|
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if (_uvPointer.data == 0) { |
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uvData = (char*) uvPointerdesc.data; |
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} |
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} |
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|
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} |
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|
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void Raster::loadMatrix(const matrix4& mat) { |
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_matModel = mat; |
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} |
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|
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void Raster::loadIdentity() { |
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_matModel = matrix4(1); |
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} |
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|
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void Raster::bindTexture(Image* image) { |
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_texture = image; |
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} |
|||
|
|||
int Raster::size() { |
|||
return _width * _height * sizeof (Rgba); |
|||
} |
|||
|
|||
void Raster::clean() { |
|||
memset(buffer, 0, size()); |
|||
} |
|||
|
|||
bool Raster::setPixel(int x, int y, Rgba color) { |
|||
if (x < 0 || y < 0 || x >= _width || y >= _height) { |
|||
return false; |
|||
} |
|||
//行列是反的
|
|||
buffer[ ((_height - 1) - y) * _width + x] = color; |
|||
} |
|||
|
|||
Rgba Raster::getPixel(int x, int y) { |
|||
return buffer[ ((_height - 1) - y) * _width + x]; |
|||
} |
|||
|
|||
bool Raster::isIn(int2 point) { |
|||
if (point.x >= 0 && point.x <= _width && point.y >= 0 && point.y < _height) { |
|||
return true; |
|||
} |
|||
return false; |
|||
} |
@ -0,0 +1,169 @@ |
|||
/* |
|||
* To change this license header, choose License Headers in Project Properties. |
|||
* To change this template file, choose Tools | Templates |
|||
* and open the template in the editor. |
|||
*/ |
|||
|
|||
/* |
|||
* File: Rester.h |
|||
* Author: blobt |
|||
* |
|||
* Created on January 23, 2020, 6:00 PM |
|||
*/ |
|||
|
|||
#ifndef RESTER_H |
|||
#define RESTER_H |
|||
|
|||
#include "common.h" |
|||
#include "Rgba.h" |
|||
#include "Image.h" |
|||
|
|||
enum DRAWMODE { |
|||
DM_POINTS = 0, |
|||
DM_LINES = 1, |
|||
DM_LINES_LOOP = 2, |
|||
DM_LINES_TRIP = 3, |
|||
DM_TRIANGES = 4 |
|||
}; |
|||
|
|||
enum DATETYPE { |
|||
DT_BYTE, |
|||
DT_FLOAT, |
|||
DT_DOUBLE |
|||
}; |
|||
|
|||
struct DataElementDes { |
|||
int size; |
|||
DATETYPE type; |
|||
int stride; |
|||
const void* data; |
|||
}; |
|||
|
|||
class Span { |
|||
public: |
|||
int xStart; |
|||
int xEnd; |
|||
int y; |
|||
|
|||
float2 uvStart; |
|||
float2 uvEnd; |
|||
|
|||
Rgba color1; |
|||
Rgba color2; |
|||
|
|||
Span(int xStart, int xEnd, int y, Rgba color1, Rgba color2, float2 uvStart, float2 uvEnd) { |
|||
|
|||
if (xStart < xEnd) { |
|||
this->xStart = xStart; |
|||
this->xEnd = xEnd; |
|||
this->uvStart = uvStart; |
|||
this->uvEnd = uvEnd; |
|||
this->color1 = color1; |
|||
this->color2 = color2; |
|||
} else { |
|||
this->xStart = xEnd; |
|||
this->xEnd = xStart; |
|||
this->uvStart = uvEnd; |
|||
this->uvEnd = uvStart; |
|||
this->color1 = color2; |
|||
this->color2 = color1; |
|||
} |
|||
|
|||
this->y = y; |
|||
} |
|||
}; |
|||
|
|||
class Ege { |
|||
public: |
|||
int x1; |
|||
int y1; |
|||
float2 uv1; |
|||
Rgba color1; |
|||
|
|||
int x2; |
|||
int y2; |
|||
float2 uv2; |
|||
Rgba color2; |
|||
|
|||
Ege(int x1, int y1, int x2, int y2, Rgba color1, Rgba color2, float2 uv1, float2 uv2) { |
|||
if (y1 < y2) { |
|||
this->x1 = x1; |
|||
this->y1 = y1; |
|||
this->x2 = x2; |
|||
this->y2 = y2; |
|||
this->uv1 = uv1; |
|||
this->uv2 = uv2; |
|||
this->color1 = color1; |
|||
this->color2 = color2; |
|||
} else { |
|||
this->x1 = x2; |
|||
this->y1 = y2; |
|||
this->x2 = x1; |
|||
this->y2 = y1; |
|||
this->uv1 = uv2; |
|||
this->uv2 = uv1; |
|||
this->color1 = color2; |
|||
this->color2 = color1; |
|||
} |
|||
} |
|||
}; |
|||
|
|||
class Raster { |
|||
public: |
|||
|
|||
struct Vertex { |
|||
int2 p0; |
|||
float2 uv0; |
|||
Rgba c0; |
|||
|
|||
int2 p1; |
|||
float2 uv1; |
|||
Rgba c1; |
|||
|
|||
int2 p2; |
|||
float2 uv2; |
|||
Rgba c2; |
|||
}; |
|||
public: |
|||
Rgba* buffer; |
|||
Raster(int width, int height); |
|||
virtual ~Raster(); |
|||
void vertexPointer(int size, DATETYPE type, int stride, const void* data); |
|||
void colorPointer(int size, DATETYPE type, int stride, const void* data); |
|||
void textureCoordPointer(int size, DATETYPE type, int stride, const void* data); |
|||
void drawLine(float2 p1, float2 p2, Rgba color); |
|||
void drawPoint(int x, int y, Rgba color = Rgba(255, 0, 0, 0), int pointSize = 1); |
|||
void drawSpan(const Span &span, Image* image); |
|||
void drawEge(const Ege& e1, const Ege& e2, Image* image); |
|||
void drawTriangle(const Vertex& vertex, Image* image); |
|||
void drawTriangle(Ege eges[3], Image* image); |
|||
void drawArrays(DRAWMODE pri, int start, int count); |
|||
void bindTexture(Image* image); |
|||
void loadMatrix(const matrix4& mat); |
|||
void loadIdentity(); |
|||
int size(); |
|||
void clean(); |
|||
bool setPixel(int x, int y, Rgba color); |
|||
Rgba getPixel(int x, int y); |
|||
bool isIn(int2 point); |
|||
private: |
|||
int _width; |
|||
int _height; |
|||
Rgba _color; |
|||
Image* _texture; |
|||
|
|||
matrix4 _matModel; |
|||
|
|||
DataElementDes _positionPointer; |
|||
DataElementDes _colorPointer; |
|||
DataElementDes _uvPointer; |
|||
|
|||
//默认值 |
|||
DataElementDes _defaultColorPointer; |
|||
DataElementDes _defaultUvPointer; |
|||
Rgba _defaultColorArray[3]; |
|||
float2 _defaultUvArray[3]; |
|||
}; |
|||
|
|||
#endif /* RESTER_H */ |
|||
|
@ -0,0 +1,83 @@ |
|||
/*
|
|||
* To change this license header, choose License Headers in Project Properties. |
|||
* To change this template file, choose Tools | Templates |
|||
* and open the template in the editor. |
|||
*/ |
|||
|
|||
/*
|
|||
* File: Rgba.cc |
|||
* Author: Blobt |
|||
* |
|||
* Created on January 22, 2020, 11:36 PM |
|||
*/ |
|||
|
|||
#include <bitset>
|
|||
#include <iostream>
|
|||
#include "Rgba.h"
|
|||
|
|||
using namespace std; |
|||
|
|||
Rgba::Rgba(unsigned char r, unsigned char g, unsigned char b, unsigned char a) { |
|||
_r = r; |
|||
_g = g; |
|||
_b = b; |
|||
_a = a; |
|||
} |
|||
|
|||
Rgba::Rgba(unsigned int rgba) { |
|||
_color = rgba; |
|||
} |
|||
|
|||
bool operator==(Rgba &left, Rgba &right) { |
|||
return left._a == right._a && left._b == right._b && left._g == right._g && left._r == right._r; |
|||
} |
|||
|
|||
bool operator!=(Rgba &left, Rgba &right) { |
|||
return left._a != right._a || left._b != right._b || left._g != right._g || left._r != right._r; |
|||
} |
|||
|
|||
Rgba operator+(Rgba &left, Rgba &right) { |
|||
return Rgba(left._r + right._r |
|||
,left._g + right._g |
|||
,left._b + right._b |
|||
,left._a + right._a); |
|||
} |
|||
|
|||
Rgba::operator unsigned() { |
|||
unsigned int ret; |
|||
|
|||
unsigned char* p = (unsigned char*) &ret; |
|||
p[0] = _r; |
|||
p[1] = _g; |
|||
p[2] = _b; |
|||
p[3] = _a; |
|||
|
|||
//bitset<32> set = ret;
|
|||
//cout << set << endl;
|
|||
|
|||
return ret; |
|||
} |
|||
|
|||
Rgba::operator int() { |
|||
int ret; |
|||
|
|||
unsigned char* p = (unsigned char*) &ret; |
|||
p[0] = _r; |
|||
p[1] = _g; |
|||
p[2] = _b; |
|||
p[3] = _a; |
|||
|
|||
return ret; |
|||
} |
|||
|
|||
Rgba::operator long() { |
|||
long ret; |
|||
|
|||
unsigned char* p = (unsigned char*) &ret; |
|||
p[0] = _r; |
|||
p[1] = _g; |
|||
p[2] = _b; |
|||
p[3] = _a; |
|||
|
|||
return ret; |
|||
} |
@ -0,0 +1,45 @@ |
|||
/* |
|||
* To change this license header, choose License Headers in Project Properties. |
|||
* To change this template file, choose Tools | Templates |
|||
* and open the template in the editor. |
|||
*/ |
|||
|
|||
/* |
|||
* File: Rgba.h |
|||
* Author: Blobt |
|||
* |
|||
* Created on January 22, 2020, 11:36 PM |
|||
*/ |
|||
|
|||
#ifndef RGBA_H |
|||
#define RGBA_H |
|||
|
|||
#include "stdio.h" |
|||
|
|||
class Rgba { |
|||
public: |
|||
Rgba(unsigned char r = 255, unsigned char g = 255, unsigned char b = 255, unsigned char a = 255); |
|||
Rgba(unsigned int rgba); |
|||
friend bool operator==(Rgba &left, Rgba &right); |
|||
friend bool operator!=(Rgba &left, Rgba &righe); |
|||
friend Rgba operator+(Rgba &left, Rgba &righe); |
|||
operator unsigned(); |
|||
operator int(); |
|||
operator long(); |
|||
public: |
|||
|
|||
/*这里使用了联合,可以是类能使用unsigned int 直接赋值*/ |
|||
union { |
|||
|
|||
struct { |
|||
unsigned char _r; |
|||
unsigned char _g; |
|||
unsigned char _b; |
|||
unsigned char _a; |
|||
}; |
|||
unsigned int _color; |
|||
}; |
|||
}; |
|||
|
|||
#endif /* RGBA_H */ |
|||
|
@ -0,0 +1,73 @@ |
|||
/* |
|||
* To change this license header, choose License Headers in Project Properties. |
|||
* To change this template file, choose Tools | Templates |
|||
* and open the template in the editor. |
|||
*/ |
|||
|
|||
/* |
|||
* File: common.h |
|||
* Author: Blobt |
|||
* |
|||
* Created on October 5, 2019, 4:55 PM |
|||
*/ |
|||
|
|||
#ifndef COMMON_H |
|||
#define COMMON_H |
|||
|
|||
#include <assert.h> |
|||
#include <cstddef> |
|||
#include <stdlib.h> |
|||
#include "Rgba.h" |
|||
#include "struct/tvec2.h" |
|||
#include "struct/tvec3.h" |
|||
#include "struct/tmat3x3.h" |
|||
#include "struct/tvec4.h" |
|||
#include "struct/tmat4x4.h" |
|||
|
|||
#define die(m) do { perror(m); exit(EXIT_FAILURE); } while(0) |
|||
#define def2rad(theta) (0.01745329251994329 * (theta)) //每个角度所对应的弧度 |
|||
|
|||
typedef tvec2<float> float2; |
|||
typedef tvec2<int> int2; |
|||
typedef tvec3<float> float3; |
|||
typedef tvec4<float> float4; |
|||
typedef unsigned char byte; |
|||
typedef tmat3x3<float> matrix3; |
|||
typedef tmat4x4<float> matrix4; |
|||
|
|||
template<class T> inline T tmin(T a, T b) { |
|||
return a < b ? a : b; |
|||
} |
|||
|
|||
template<class T> inline T tmax(T a, T b) { |
|||
return a > b ? a : b; |
|||
} |
|||
|
|||
inline Rgba colorLerp(const Rgba& color1, const Rgba& color2, float step) { |
|||
Rgba ret; |
|||
|
|||
ret._r = (unsigned char) color1._r + step * (color2._r - color1._r); |
|||
ret._g = (unsigned char) color1._g + step * (color2._g - color1._g); |
|||
ret._b = (unsigned char) color1._b + step * (color2._b - color1._b); |
|||
ret._a = (unsigned char) color1._a + step * (color2._a - color1._a); |
|||
|
|||
return ret; |
|||
} |
|||
|
|||
inline float2 uvLerp(const float2& uv1, const float2& uv2, float step) { |
|||
|
|||
if (step < 0 || step > 1) { |
|||
printf("step : %f\n", step); |
|||
die("step must more than zero and less than 1"); |
|||
} |
|||
|
|||
float2 ret; |
|||
|
|||
ret.x = (float) uv1.x + (uv2.x - uv1.x) * step; |
|||
ret.y = (float) uv1.y + (uv2.y - uv1.y) * step; |
|||
|
|||
return ret; |
|||
} |
|||
|
|||
#endif /* COMMON_H */ |
|||
|
@ -0,0 +1,174 @@ |
|||
/* |
|||
* To change this license header, choose License Headers in Project Properties. |
|||
* To change this template file, choose Tools | Templates |
|||
* and open the template in the editor. |
|||
*/ |
|||
|
|||
/* |
|||
* File: tmat3x3.h |
|||
* Author: Blobt |
|||
* |
|||
* Created on February 19, 2020, 2:45 PM |
|||
*/ |
|||
|
|||
#ifndef TMAT3X3_H |
|||
#define TMAT3X3_H |
|||
|
|||
#include "../common.h" |
|||
#define def2rad(theta) (0.01745329251994329 * (theta)) |
|||
|
|||
template <typename T> |
|||
struct tmat3x3 { |
|||
typedef T value_type; |
|||
typedef std::size_t size_type; |
|||
typedef tvec3<T> col_type; |
|||
typedef tvec3<T> row_type; |
|||
typedef tmat3x3<T> type; |
|||
typedef tmat3x3<T> transpose_type; |
|||
|
|||
private: |
|||
col_type value[3]; |
|||
public: |
|||
|
|||
size_type length() const { |
|||
return 3; |
|||
} |
|||
|
|||
size_type col_size() { |
|||
return 3; |
|||
} |
|||
|
|||
size_type row_size() { |
|||
return 3; |
|||
} |
|||
|
|||
tmat3x3() { |
|||
value_type const zero(0); |
|||
value_type const one(1); |
|||
value[0] = col_type(one, zero, zero); |
|||
value[1] = col_type(zero, one, zero); |
|||
value[2] = col_type(zero, zero, one); |
|||
} |
|||
|
|||
tmat3x3(tmat3x3<T> const &m) { |
|||
value[0] = m.value[0]; |
|||
value[1] = m.value[1]; |
|||
value[2] = m.value[2]; |
|||
} |
|||
|
|||
tmat3x3(value_type const &s) { |
|||
value_type const zero(0); |
|||
value[0] = col_type(s, zero, zero); |
|||
value[1] = col_type(zero, s, zero); |
|||
value[2] = col_type(zero, zero, s); |
|||
} |
|||
|
|||
|
|||
tmat3x3( |
|||
value_type const &x0, value_type const &y0, value_type const &z0, |
|||
value_type const &x1, value_type const &y1, value_type const &z1, |
|||
value_type const &x2, value_type const &y2, value_type const &z2 |
|||
) { |
|||
value[0] = col_type(x0, y0, z0); |
|||
value[1] = col_type(x1, y1, z1); |
|||
value[2] = col_type(x2, y2, z2); |
|||
} |
|||
|
|||
tmat3x3(col_type const &v0, col_type const &v1, col_type const &v2) { |
|||
value[0] = v0; |
|||
value[1] = v1; |
|||
value[2] = v2; |
|||
} |
|||
|
|||
col_type& operator[](size_type i) { |
|||
assert(i < this->length()); |
|||
return value[i]; |
|||
} |
|||
|
|||
col_type const & operator[](size_type i) const { |
|||
assert(i < this->length()); |
|||
return this->value[i]; |
|||
} |
|||
|
|||
type &operator=(type & s) { |
|||
value[0] = s[0]; |
|||
value[1] = s[1]; |
|||
value[2] = s[2]; |
|||
return *this; |
|||
} |
|||
|
|||
type const &operator=(type const & s) { |
|||
value[0] = s[0]; |
|||
value[1] = s[1]; |
|||
value[2] = s[2]; |
|||
return *this; |
|||
} |
|||
|
|||
tvec3<T> operator*(const tvec3<T> &s) const { |
|||
tvec3<T> ret( |
|||
value[0][0] * s[0] + value[1][0] * s[1] + value[2][0] * s[2], |
|||
value[0][1] * s[0] + value[1][1] * s[1] + value[2][1] * s[2], |
|||
value[0][2] * s[0] + value[1][2] * s[1] + value[2][2] * s[2] |
|||
); |
|||
return ret; |
|||
} |
|||
|
|||
type operator*(const type &s) { |
|||
|
|||
T const srcA00 = value[0][0]; |
|||
T const srcA01 = value[0][1]; |
|||
T const srcA02 = value[0][2]; |
|||
T const srcA10 = value[1][0]; |
|||
T const srcA11 = value[1][1]; |
|||
T const srcA12 = value[1][2]; |
|||
T const srcA20 = value[2][0]; |
|||
T const srcA21 = value[2][1]; |
|||
T const srcA22 = value[2][2]; |
|||
|
|||
T const srcB00 = s[0][0]; |
|||
T const srcB01 = s[0][1]; |
|||
T const srcB02 = s[0][2]; |
|||
T const srcB10 = s[1][0]; |
|||
T const srcB11 = s[1][1]; |
|||
T const srcB12 = s[1][2]; |
|||
T const srcB20 = s[2][0]; |
|||
T const srcB21 = s[2][1]; |
|||
T const srcB22 = s[2][2]; |
|||
|
|||
tmat3x3<T> res; |
|||
res[0][0] = srcA00 * srcB00 + srcA10 * srcB01 + srcA20 * srcB02; |
|||
res[0][1] = srcA01 * srcB00 + srcA11 * srcB01 + srcA21 * srcB02; |
|||
res[0][2] = srcA02 * srcB00 + srcA12 * srcB01 + srcA22 * srcB02; |
|||
res[1][0] = srcA00 * srcB10 + srcA10 * srcB11 + srcA20 * srcB12; |
|||
res[1][1] = srcA01 * srcB10 + srcA11 * srcB11 + srcA21 * srcB12; |
|||
res[1][2] = srcA02 * srcB10 + srcA12 * srcB11 + srcA22 * srcB12; |
|||
res[2][0] = srcA00 * srcB20 + srcA10 * srcB21 + srcA20 * srcB22; |
|||
res[2][1] = srcA01 * srcB20 + srcA11 * srcB21 + srcA21 * srcB22; |
|||
res[2][2] = srcA02 * srcB20 + srcA12 * srcB21 + srcA22 * srcB22; |
|||
return res; |
|||
} |
|||
|
|||
void translate(T x, T y) { |
|||
value[0] = col_type(value_type(1), value_type(0), value_type(0)); |
|||
value[1] = col_type(value_type(0), value_type(1), value_type(0)); |
|||
value[2] = col_type(value_type(x), value_type(y), value_type(1)); |
|||
} |
|||
|
|||
void scale(T x, T y) { |
|||
value[0] = col_type(value_type(x), value_type(0), value_type(0)); |
|||
value[1] = col_type(value_type(0), value_type(y), value_type(0)); |
|||
value[2] = col_type(value_type(0), value_type(0), value_type(1)); |
|||
} |
|||
|
|||
void rotate(T angle) { |
|||
T rad = def2rad(angle); |
|||
T c = cos(rad); |
|||
T s = sin(rad); |
|||
value[0] = col_type(value_type(c), value_type(-s), value_type(0)); |
|||
value[1] = col_type(value_type(s), value_type(c), value_type(0)); |
|||
value[2] = col_type(value_type(0), value_type(0), value_type(1)); |
|||
} |
|||
}; |
|||
|
|||
#endif /* TMAT3X3_H */ |
|||
|
@ -0,0 +1,383 @@ |
|||
/* |
|||
* To change this license header, choose License Headers in Project Properties. |
|||
* To change this template file, choose Tools | Templates |
|||
* and open the template in the editor. |
|||
*/ |
|||
|
|||
/* |
|||
* File: tmat4x4.h |
|||
* Author: Blobt |
|||
* |
|||
* Created on February 22, 2020, 10:11 AM |
|||
*/ |
|||
|
|||
#ifndef TMAT4X4_H |
|||
#define TMAT4X4_H |
|||
|
|||
#include "../common.h" |
|||
#define DEG2RAD(theta) (0.01745329251994329 * (theta)) |
|||
|
|||
template <typename T> |
|||
struct tmat4x4 { |
|||
typedef T value_type; |
|||
typedef std::size_t size_type; |
|||
typedef tvec4<T> col_type; |
|||
typedef tvec4<T> row_type; |
|||
typedef tmat4x4<T> type; |
|||
typedef tmat4x4<T> transpose_type; |
|||
|
|||
public: |
|||
|
|||
size_type length() const { |
|||
return 4; |
|||
} |
|||
|
|||
size_type col_size() { |
|||
return 4; |
|||
} |
|||
|
|||
size_type row_size() { |
|||
return 4; |
|||
} |
|||
|
|||
void identify() { |
|||
this->value[0] = col_type(1, 0, 0, 0); |
|||
this->value[1] = col_type(0, 1, 0, 0); |
|||
this->value[2] = col_type(0, 0, 1, 0); |
|||
this->value[3] = col_type(0, 0, 0, 1); |
|||
} |
|||
|
|||
col_type & operator[](size_type i) { |
|||
assert(i < this->length()); |
|||
return this->value[i]; |
|||
} |
|||
|
|||
col_type const & operator[](size_type i) const { |
|||
assert(i < this->length()); |
|||
return this->value[i]; |
|||
} |
|||
|
|||
tmat4x4() { |
|||
} |
|||
|
|||
tmat4x4(tmat4x4<T> const & m) { |
|||
this->value[0] = m.value[0]; |
|||
this->value[1] = m.value[1]; |
|||
this->value[2] = m.value[2]; |
|||
this->value[3] = m.value[3]; |
|||
} |
|||
|
|||
tmat4x4(value_type s) { |
|||
value_type const Zero(0); |
|||
this->value[0] = col_type(s, Zero, Zero, Zero); |
|||
this->value[1] = col_type(Zero, s, Zero, Zero); |
|||
this->value[2] = col_type(Zero, Zero, s, Zero); |
|||
this->value[3] = col_type(Zero, Zero, Zero, s); |
|||
} |
|||
|
|||
tmat4x4 |
|||
( |
|||
value_type const & x0, value_type const & y0, value_type const & z0, value_type const & w0, |
|||
value_type const & x1, value_type const & y1, value_type const & z1, value_type const & w1, |
|||
value_type const & x2, value_type const & y2, value_type const & z2, value_type const & w2, |
|||
value_type const & x3, value_type const & y3, value_type const & z3, value_type const & w3 |
|||
) { |
|||
this->value[0] = col_type(x0, y0, z0, w0); |
|||
this->value[1] = col_type(x1, y1, z1, w1); |
|||
this->value[2] = col_type(x2, y2, z2, w2); |
|||
this->value[3] = col_type(x3, y3, z3, w3); |
|||
} |
|||
|
|||
tmat4x4 |
|||
( |
|||
col_type const & v0, |
|||
col_type const & v1, |
|||
col_type const & v2, |
|||
col_type const & v3 |
|||
) { |
|||
this->value[0] = v0; |
|||
this->value[1] = v1; |
|||
this->value[2] = v2; |
|||
this->value[3] = v3; |
|||
} |
|||
|
|||
template <typename U> |
|||
tmat4x4(tmat4x4<U> const & m) { |
|||
this->value[0] = col_type(m[0]); |
|||
this->value[1] = col_type(m[1]); |
|||
this->value[2] = col_type(m[2]); |
|||
this->value[3] = col_type(m[3]); |
|||
} |
|||
|
|||
tmat4x4<T>& translate(value_type x, value_type y, value_type z) { |
|||
this->value[0] = col_type(1, 0, 0, 0); |
|||
this->value[1] = col_type(0, 1, 0, 0); |
|||
this->value[2] = col_type(0, 0, 1, 0); |
|||
this->value[3] = col_type(x, y, z, 1); |
|||
return *this; |
|||
} |
|||
|
|||
template<typename U> |
|||
tmat4x4<T>& translate(U x, U y, U z) { |
|||
this->value[0] = col_type(1, 0, 0, 0); |
|||
this->value[1] = col_type(0, 1, 0, 0); |
|||
this->value[2] = col_type(0, 0, 1, 0); |
|||
this->value[3] = col_type(T(x), T(y), T(z), 1); |
|||
return *this; |
|||
} |
|||
|
|||
tmat4x4<T>& translate(tvec3<T> const& pos) { |
|||
this->value[0] = col_type(1, 0, 0, 0); |
|||
this->value[1] = col_type(0, 1, 0, 0); |
|||
this->value[2] = col_type(0, 0, 1, 0); |
|||
this->value[3] = col_type(pos.x, pos.y, pos.z, 1); |
|||
return *this; |
|||
} |
|||
|
|||
template<typename U> |
|||
tmat4x4<T>& translate(tvec3<U> const& pos) { |
|||
this->value[0] = col_type(1, 0, 0, 0); |
|||
this->value[1] = col_type(0, 1, 0, 0); |
|||
this->value[2] = col_type(0, 0, 1, 0); |
|||
this->value[3] = col_type(T(pos.x), T(pos.y), T(pos.z), 1); |
|||
return *this; |
|||
} |
|||
|
|||
tmat4x4<T>& rotate(value_type angle, tvec3<T> const & v) { |
|||
T a = DEG2RAD(angle); |
|||
T c = cos(a); |
|||
T s = sin(a); |
|||
|
|||
tvec3<T> axis = normalize(v); |
|||
|
|||
tvec3<T> temp = (T(1) - c) * axis; |
|||
|
|||
tmat4x4<T> res; |
|||
this->value[0][0] = c + temp[0] * axis[0]; |
|||
this->value[0][1] = 0 + temp[0] * axis[1] + s * axis[2]; |
|||
this->value[0][2] = 0 + temp[0] * axis[2] - s * axis[1]; |
|||
this->value[0][3] = 0; |
|||
|
|||
this->value[1][0] = 0 + temp[1] * axis[0] - s * axis[2]; |
|||
this->value[1][1] = c + temp[1] * axis[1]; |
|||
this->value[1][2] = 0 + temp[1] * axis[2] + s * axis[0]; |
|||
this->value[1][3] = 0; |
|||
|
|||
this->value[2][0] = 0 + temp[2] * axis[0] + s * axis[1]; |
|||
this->value[2][1] = 0 + temp[2] * axis[1] - s * axis[0]; |
|||
this->value[2][2] = c + temp[2] * axis[2]; |
|||
this->value[2][3] = 0; |
|||
|
|||
this->value[3][0] = 0; |
|||
this->value[3][1] = 0; |
|||
this->value[3][2] = 0; |
|||
this->value[3][3] = 1; |
|||
return *this; |
|||
} |
|||
|
|||
tmat4x4<T>& rotateX(value_type angle) { |
|||
T a = DEG2RAD(angle); |
|||
T c = cos(a); |
|||
T s = sin(a); |
|||
|
|||
this->value[0] = col_type(1, 0, 0, 0); |
|||
this->value[1] = col_type(0, c, s, 0); |
|||
this->value[2] = col_type(0, -s, c, 0); |
|||
this->value[3] = col_type(0, 0, 0, 1); |
|||
|
|||
return *this; |
|||
} |
|||
|
|||
template<typename U> |
|||
tmat4x4<T>& rotateX(U angle) { |
|||
T a = DEG2RAD(angle); |
|||
T c = cos(a); |
|||
T s = sin(a); |
|||
|
|||
this->value[0] = col_type(1, 0, 0, 0); |
|||
this->value[1] = col_type(0, c, s, 0); |
|||
this->value[2] = col_type(0, -s, c, 0); |
|||
this->value[3] = col_type(0, 0, 0, 1); |
|||
|
|||
return *this; |
|||
} |
|||
|
|||
tmat4x4<T>& rotateY(value_type angle) { |
|||
T a = DEG2RAD(angle); |
|||
T c = cos(a); |
|||
T s = sin(a); |
|||
|
|||
this->value[0] = col_type(c, 0, -s, 0); |
|||
this->value[1] = col_type(0, 1, 0, 0); |
|||
this->value[2] = col_type(s, 0, c, 0); |
|||
this->value[3] = col_type(0, 0, 0, 1); |
|||
return *this; |
|||
|
|||
} |
|||
|
|||
template<typename U> |
|||
tmat4x4<T>& rotateY(U angle) { |
|||
T a = DEG2RAD(angle); |
|||
T c = cos(a); |
|||
T s = sin(a); |
|||
|
|||
this->value[0] = col_type(c, 0, -s, 0); |
|||
this->value[1] = col_type(0, 1, 0, 0); |
|||
this->value[2] = col_type(s, 0, c, 0); |
|||
this->value[3] = col_type(0, 0, 0, 1); |
|||
return *this; |
|||
|
|||
} |
|||
|
|||
tmat4x4<T>& rotateZ(value_type angle) { |
|||
T a = T(DEG2RAD(angle)); |
|||
T c = cos(a); |
|||
T s = sin(a); |
|||
|
|||
this->value[0] = col_type(c, s, 0, 0); |
|||
this->value[1] = col_type(-s, c, 0, 0); |
|||
this->value[2] = col_type(0, 0, 1, 0); |
|||
this->value[3] = col_type(0, 0, 0, 1); |
|||
return *this; |
|||
} |
|||
|
|||
template<typename U> |
|||
tmat4x4<T>& rotateZ(U angle) { |
|||
T a = DEG2RAD(angle); |
|||
|
|||
T c = cos(a); |
|||
T s = sin(a); |
|||
|
|||
this->value[0] = col_type(c, s, 0, 0); |
|||
this->value[1] = col_type(-s, c, 0, 0); |
|||
this->value[2] = col_type(0, 0, 1, 0); |
|||
this->value[3] = col_type(0, 0, 0, 1); |
|||
return *this; |
|||
} |
|||
|
|||
tmat4x4<T>& scale(tvec3<T> const& s) { |
|||
this->value[0] = col_type(s[0], 0, 0, 0); |
|||
this->value[1] = col_type(0, s[1], 0, 0); |
|||
this->value[2] = col_type(0, 0, s[2], 0); |
|||
this->value[3] = col_type(0, 0, 0, 1); |
|||
|
|||
return *this; |
|||
} |
|||
|
|||
tmat4x4<T>& scale(value_type x, value_type y, value_type z) { |
|||
this->value[0] = col_type(x, 0, 0, 0); |
|||
this->value[1] = col_type(0, y, 0, 0); |
|||
this->value[2] = col_type(0, 0, z, 0); |
|||
this->value[3] = col_type(0, 0, 0, 1); |
|||
|
|||
return *this; |
|||
} |
|||
|
|||
template<typename U> |
|||
tmat4x4<T>& scale(U x, U y, U z) { |
|||
this->value[0] = col_type(value_type(x), 0, 0, 0); |
|||
this->value[1] = col_type(0, value_type(y), 0, 0); |
|||
this->value[2] = col_type(0, 0, value_type(z), 0); |
|||
this->value[3] = col_type(0, 0, 0, 1); |
|||
|
|||
return *this; |
|||
} |
|||
|
|||
template<typename U, typename V, typename W> |
|||
tmat4x4<T>& scale(U x, V y, W z) { |
|||
this->value[0] = col_type(value_type(x), 0, 0, 0); |
|||
this->value[1] = col_type(0, value_type(y), 0, 0); |
|||
this->value[2] = col_type(0, 0, value_type(z), 0); |
|||
this->value[3] = col_type(0, 0, 0, 1); |
|||
return *this; |
|||
} |
|||
|
|||
tmat4x4<T> transpose() const { |
|||
return tmat4x4<T>( |
|||
this->value[0][0], this->value[1][0], this->value[2][0], this->value[3][0], |
|||
this->value[0][1], this->value[1][1], this->value[2][1], this->value[3][1], |
|||
this->value[0][2], this->value[1][2], this->value[2][2], this->value[3][2], |
|||
this->value[0][3], this->value[1][3], this->value[2][3], this->value[3][3] |
|||
); |
|||
} |
|||
|
|||
tmat4x4<T> extractMatrixRotation() const { |
|||
return tmat4x4<T>( |
|||
this->value[0][0], this->value[0][1], this->value[0][2], 0.0, |
|||
this->value[1][0], this->value[1][1], this->value[1][2], 0.0, |
|||
this->value[2][0], this->value[2][1], this->value[2][2], 0.0, |
|||
0.0, 0.0, 0.0, 1.0 |
|||
); |
|||
} |
|||
|
|||
public: |
|||
col_type value[4]; |
|||
}; |
|||
|
|||
template <typename T> |
|||
tvec3<T> operator*(tvec3<T> const& v, tmat4x4<T> const& mat) { |
|||
return tvec3<T> |
|||
( |
|||
v.x * mat[0][0] + v.y * mat[1][0] + v.z * mat[2][0] + 1 * mat[3][0], |
|||
v.x * mat[0][1] + v.y * mat[1][1] + v.z * mat[2][1] + 1 * mat[3][1], |
|||
v.x * mat[0][2] + v.y * mat[1][2] + v.z * mat[2][2] + 1 * mat[3][2] |
|||
); |
|||
} |
|||
|
|||
template <typename T> |
|||
tmat4x4<T> operator*(tmat4x4<T> const & m, typename tmat4x4<T>::value_type s) { |
|||
return tmat4x4<T>( |
|||
m[0] * s, |
|||
m[1] * s, |
|||
m[2] * s, |
|||
m[3] * s); |
|||
} |
|||
|
|||
template <typename T> |
|||
tmat4x4<T> operator*(typename tmat4x4<T>::value_type s, tmat4x4<T> const & m) { |
|||
return tmat4x4<T>( |
|||
m[0] * s, |
|||
m[1] * s, |
|||
m[2] * s, |
|||
m[3] * s); |
|||
} |
|||
|
|||
template <typename T> |
|||
typename tmat4x4<T>::col_type operator*(tmat4x4<T> const & m, typename tmat4x4<T>::row_type const & v) { |
|||
return typename tmat4x4<T>::col_type( |
|||
m[0][0] * v.x + m[1][0] * v.y + m[2][0] * v.z + m[3][0] * v.w, |
|||
m[0][1] * v.x + m[1][1] * v.y + m[2][1] * v.z + m[3][1] * v.w, |
|||
m[0][2] * v.x + m[1][2] * v.y + m[2][2] * v.z + m[3][2] * v.w, |
|||
m[0][3] * v.x + m[1][3] * v.y + m[2][3] * v.z + m[3][3] * v.w); |
|||
} |
|||
|
|||
template <typename T> |
|||
typename tmat4x4<T>::row_type operator*(typename tmat4x4<T>::col_type const & v, tmat4x4<T> const & m) { |
|||
return typename tmat4x4<T>::row_type( |
|||
m[0][0] * v.x + m[0][1] * v.y + m[0][2] * v.z + m[0][3] * v.w, |
|||
m[1][0] * v.x + m[1][1] * v.y + m[1][2] * v.z + m[1][3] * v.w, |
|||
m[2][0] * v.x + m[2][1] * v.y + m[2][2] * v.z + m[2][3] * v.w, |
|||
m[3][0] * v.x + m[3][1] * v.y + m[3][2] * v.z + m[3][3] * v.w); |
|||
} |
|||
|
|||
template <typename T> |
|||
tmat4x4<T> operator*(tmat4x4<T> const & m1, tmat4x4<T> const & m2) { |
|||
typename tmat4x4<T>::col_type const srcA0 = m1[0]; |
|||
typename tmat4x4<T>::col_type const srcA1 = m1[1]; |
|||
typename tmat4x4<T>::col_type const srcA2 = m1[2]; |
|||
typename tmat4x4<T>::col_type const srcA3 = m1[3]; |
|||
|
|||
typename tmat4x4<T>::col_type const srcB0 = m2[0]; |
|||
typename tmat4x4<T>::col_type const srcB1 = m2[1]; |
|||
typename tmat4x4<T>::col_type const srcB2 = m2[2]; |
|||
typename tmat4x4<T>::col_type const srcB3 = m2[3]; |
|||
|
|||
tmat4x4<T> res; |
|||
res[0] = srcA0 * srcB0[0] + srcA1 * srcB0[1] + srcA2 * srcB0[2] + srcA3 * srcB0[3]; |
|||
res[1] = srcA0 * srcB1[0] + srcA1 * srcB1[1] + srcA2 * srcB1[2] + srcA3 * srcB1[3]; |
|||
res[2] = srcA0 * srcB2[0] + srcA1 * srcB2[1] + srcA2 * srcB2[2] + srcA3 * srcB2[3]; |
|||
res[3] = srcA0 * srcB3[0] + srcA1 * srcB3[1] + srcA2 * srcB3[2] + srcA3 * srcB3[3]; |
|||
return res; |
|||
} |
|||
#endif /* TMAT4X4_H */ |
|||
|
@ -0,0 +1,57 @@ |
|||
/* |
|||
* To change this license header, choose License Headers in Project Properties. |
|||
* To change this template file, choose Tools | Templates |
|||
* and open the template in the editor. |
|||
*/ |
|||
|
|||
/* |
|||
* File: tvec2.h |
|||
* Author: Blobt |
|||
* |
|||
* Created on February 19, 2020, 9:32 AM |
|||
*/ |
|||
|
|||
#ifndef TVEC2_H |
|||
#define TVEC2_H |
|||
|
|||
template<typename T> |
|||
struct tvec2 { |
|||
typedef T value_type; |
|||
typedef std::size_t size_type; |
|||
typedef tvec2<T> type; |
|||
|
|||
value_type x; |
|||
value_type y; |
|||
|
|||
size_type length() const { |
|||
return 2; |
|||
} |
|||
|
|||
value_type operator[](size_type i) { |
|||
assert(i < this->length()); |
|||
return (&x)[i]; |
|||
} |
|||
|
|||
value_type const operator[](size_type i) const { |
|||
assert(i < this->length()); |
|||
return (&x)[i]; |
|||
} |
|||
|
|||
tvec2() { |
|||
x = 0; |
|||
y = 0; |
|||
} |
|||
|
|||
tvec2(const value_type &s) { |
|||
x = s; |
|||
y = s; |
|||
} |
|||
|
|||
tvec2(const value_type &s1, const value_type &s2) { |
|||
x = s1; |
|||
y = s2; |
|||
} |
|||
}; |
|||
|
|||
#endif /* TVEC2_H */ |
|||
|
@ -0,0 +1,111 @@ |
|||
/* |
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* To change this license header, choose License Headers in Project Properties. |
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* To change this template file, choose Tools | Templates |
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* and open the template in the editor. |
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*/ |
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|
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/* |
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* File: tvec3.h |
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* Author: Blobt |
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* |
|||
* Created on February 19, 2020, 9:34 AM |
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*/ |
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|
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#ifndef TVEC3_H |
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#define TVEC3_H |
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|
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#include <cstdio> |
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|
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template<typename T> |
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struct tvec3 { |
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typedef T value_type; |
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typedef std::size_t size_type; |
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typedef tvec3<T> type; |
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|
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value_type x; |
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value_type y; |
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value_type z; |
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|
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size_type length()const { |
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return 3; |
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} |
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|
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value_type &operator[](size_type i) { |
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assert(i < this->length()); |
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return (&x)[i]; |
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} |
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|
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value_type const &operator[](size_type i) const { |
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assert(i < this->length()); |
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return (&x)[i]; |
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} |
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|
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tvec3() { |
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x = 0; |
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y = 0; |
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z = 0; |
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} |
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|
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tvec3(type &v) { |
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x = v.x; |
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y = v.y; |
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z = v.z; |
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} |
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|
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tvec3(value_type s0, value_type s1, value_type s2) { |
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x = s0; |
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y = s1; |
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z = s2; |
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} |
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|
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tvec3(value_type s) { |
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x = s; |
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y = s; |
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z = s; |
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} |
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|
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/** |
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* 这个template <typename U>起到用来配备其它类型做参数的情况 |
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* 例如tvec3<int> n(3.1f); |
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*/ |
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template <typename U> |
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tvec3(U s) { |
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x = value_type(s); |
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y = value_type(s); |
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z = value_type(s); |
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} |
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|
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template <typename A, typename B, typename C> |
|||
tvec3(A s1, B s2, C s3) { |
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x = value_type(s1); |
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y = value_type(s2); |
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z = value_type(s3); |
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} |
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|
|||
tvec3<T>& operator=(tvec3<T> &s) { |
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x = s.x; |
|||
y = s.y; |
|||
z = s.z; |
|||
|
|||
return *this; |
|||
} |
|||
|
|||
tvec3<T> const & operator=(tvec3<T> const &s) { |
|||
x = s.x; |
|||
y = s.y; |
|||
z = s.z; |
|||
|
|||
return *this; |
|||
} |
|||
|
|||
tvec3<T> & operator++() { |
|||
++x; |
|||
++y; |
|||
++z; |
|||
return *this; |
|||
} |
|||
|
|||
}; |
|||
|
|||
#endif /* TVEC3_H */ |
|||
|
@ -0,0 +1,130 @@ |
|||
/* |
|||
* To change this license header, choose License Headers in Project Properties. |
|||
* To change this template file, choose Tools | Templates |
|||
* and open the template in the editor. |
|||
*/ |
|||
|
|||
/* |
|||
* File: tvec4.h |
|||
* Author: Blobt |
|||
* |
|||
* Created on February 22, 2020, 9:12 AM |
|||
*/ |
|||
|
|||
#ifndef TVEC4_H |
|||
#define TVEC4_H |
|||
|
|||
#include "../common.h" |
|||
|
|||
template <typename T> |
|||
struct tvec4 { |
|||
typedef T value_type; |
|||
typedef std::size_t size_type; |
|||
typedef tvec4<T> type; |
|||
|
|||
|
|||
|
|||
value_type x, y, z, w; |
|||
|
|||
size_type length() const { |
|||
return 4; |
|||
} |
|||
|
|||
value_type & operator[](size_type i) { |
|||
assert(i < this->length()); |
|||
return (&x)[i]; |
|||
} |
|||
|
|||
value_type const & operator[](size_type i) const { |
|||
assert(i < this->length()); |
|||
return (&x)[i]; |
|||
} |
|||
|
|||
tvec4() : |
|||
x(value_type(0)), |
|||
y(value_type(0)), |
|||
z(value_type(0)), |
|||
w(value_type(0)) { |
|||
} |
|||
|
|||
tvec4(T s) : |
|||
x(s), |
|||
y(s), |
|||
z(s), |
|||
w(s) { |
|||
} |
|||
|
|||
tvec4(tvec4<T> const & v) : |
|||
x(v.x), |
|||
y(v.y), |
|||
z(v.z), |
|||
w(v.w) { |
|||
} |
|||
|
|||
template<typename U> |
|||
tvec4(tvec4<U> const & v) : |
|||
x(value_type(v.x)), |
|||
y(value_type(v.y)), |
|||
z(value_type(v.z)), |
|||
w(value_type(v.w)) { |
|||
} |
|||
|
|||
tvec4 |
|||
( |
|||
value_type s1, |
|||
value_type s2, |
|||
value_type s3, |
|||
value_type s4 |
|||
) : |
|||
x(s1), |
|||
y(s2), |
|||
z(s3), |
|||
w(s4) { |
|||
} |
|||
|
|||
tvec4<T> & operator=(tvec4<T> const & v) { |
|||
this->x = v.x; |
|||
this->y = v.y; |
|||
this->z = v.z; |
|||
this->w = v.w; |
|||
return *this; |
|||
} |
|||
|
|||
template <typename U> |
|||
tvec4<T> & operator=(tvec4<U> const & v) { |
|||
this->x = T(v.x); |
|||
this->y = T(v.y); |
|||
this->z = T(v.z); |
|||
this->w = T(v.w); |
|||
return *this; |
|||
} |
|||
|
|||
template <typename U> |
|||
tvec4<T> & operator*=(U const & s) { |
|||
this->x *= T(s); |
|||
this->y *= T(s); |
|||
this->z *= T(s); |
|||
this->w *= T(s); |
|||
return *this; |
|||
} |
|||
|
|||
template <typename U> |
|||
tvec4<T> & operator*=(tvec4<U> const & v) { |
|||
this->x *= T(v.x); |
|||
this->y *= T(v.y); |
|||
this->z *= T(v.z); |
|||
this->w *= T(v.w); |
|||
return *this; |
|||
} |
|||
|
|||
tvec4<T> & operator++() { |
|||
++this->x; |
|||
++this->y; |
|||
++this->z; |
|||
++this->w; |
|||
return *this; |
|||
} |
|||
}; |
|||
|
|||
#endif /* TVEC4_H */ |
|||
|
@ -0,0 +1,78 @@ |
|||
#include <iostream>
|
|||
#include <math.h>
|
|||
#include <cairo.h>
|
|||
#include <gtk/gtk.h>
|
|||
#include "Rgba.h"
|
|||
#include "Raster.h"
|
|||
#include "common.h"
|
|||
|
|||
using namespace std; |
|||
|
|||
|
|||
gint height = 50; |
|||
gint width = 50; |
|||
|
|||
Raster raster(width, height); |
|||
|
|||
struct Vertex { |
|||
float x, y; |
|||
float u, v; |
|||
Rgba color; |
|||
}; |
|||
|
|||
void example1() { |
|||
|
|||
} |
|||
|
|||
unsigned char* makeBitmap() { |
|||
raster.clean(); |
|||
|
|||
example1(); |
|||
|
|||
return (unsigned char*) raster.buffer; |
|||
} |
|||
|
|||
void render(GtkWidget *widget) { |
|||
//允许窗口可以绘图
|
|||
gtk_widget_set_app_paintable(widget, TRUE); |
|||
gtk_widget_realize(widget); |
|||
gtk_widget_queue_draw(widget); |
|||
|
|||
//模拟一张图片
|
|||
unsigned char* data = makeBitmap(); |
|||
|
|||
GdkPixbuf *pixbuf = gdk_pixbuf_new_from_data(data, GDK_COLORSPACE_RGB, TRUE, 8, width, height, width * 4, NULL, NULL); |
|||
|
|||
GdkPixmap *pixmap = NULL; |
|||
|
|||
gdk_pixbuf_render_pixmap_and_mask(pixbuf, &pixmap, NULL, 128); |
|||
|
|||
gdk_window_set_back_pixmap(widget->window, pixmap, FALSE); |
|||
|
|||
g_object_unref(pixbuf); |
|||
g_object_unref(pixmap); |
|||
//delete data;
|
|||
} |
|||
|
|||
int main(int argc, char* argv[]) { |
|||
|
|||
gtk_init(&argc, &argv); |
|||
|
|||
//创建窗口
|
|||
GtkWidget *window = gtk_window_new(GTK_WINDOW_TOPLEVEL); |
|||
gtk_widget_set_size_request(window, width, height); |
|||
|
|||
gtk_window_set_title(GTK_WINDOW(window), "Gtk testing"); |
|||
gtk_window_set_position(GTK_WINDOW(window), GTK_WIN_POS_CENTER_ALWAYS); |
|||
|
|||
//窗口关闭时候,关闭程序
|
|||
g_signal_connect(window, "destroy", G_CALLBACK(gtk_main_quit), NULL); |
|||
//设置渲染
|
|||
g_signal_connect(window, "expose-event", G_CALLBACK(render), window); |
|||
|
|||
|
|||
gtk_widget_show_all(window); |
|||
gtk_main(); |
|||
|
|||
return 0; |
|||
} |
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