#pragma once #include "CELLMath.hpp" namespace CELL { class Raster { public: Rgba* _buffer; int _width; int _height; public: Raster(int w,int h,void* buffer); ~Raster(void); void clear(); void drawPoint(int x,int y, Rgba color,int ptSize); void drawLine(float2 pt1,float2 pt2,Rgba color); public: inline void setPixel(unsigned x,unsigned y,Rgba color) { if (x >= _width || y >= _height) { return; } _buffer[y * _width + x] = color; } }; }