#include "Raster.h" namespace CELL { Raster::Raster( int w,int h,void* buffer ) { _width = w; _height = h; _buffer = (Rgba*)buffer; } Raster::~Raster( void ) { } void Raster::clear() { memset(_buffer,0,_width * _height * sizeof(Rgba)); } void Raster::drawPoint( int x,int y, Rgba color,int ptSize ) { switch(ptSize) { case 1: setPixel(x,y,color); break; case 2: setPixel(x + 0, y + 0,color); setPixel(x + 1, y + 0,color); setPixel(x + 0, y + 1,color); setPixel(x + 1, y + 1,color); break; case 3: setPixel(x - 1, y - 1,color); setPixel(x + 0, y - 1,color); setPixel(x + 1, y - 1,color); setPixel(x - 1, y + 0,color); setPixel(x + 0, y + 0,color); setPixel(x + 1, y + 0,color); setPixel(x - 1, y + 1,color); setPixel(x + 0, y + 1,color); setPixel(x + 1, y + 1,color); break; } } void Raster::drawLine( float2 pt1,float2 pt2,Rgba color1,Rgba color2 ) { float xOffset = pt1.x - pt2.x; float yOffset = pt1.y - pt2.y; if (xOffset == 0 && yOffset == 0) { setPixel(pt1.x,pt1.y,color1); } if (fabs(xOffset) > fabs(yOffset)) { float xMin; float xMax; if (pt1.x < pt2.x) { xMin = pt1.x; xMax = pt2.x; } else { xMin = pt2.x; xMax = pt1.x; } float lenth = xMax - xMin; float slope = yOffset / xOffset; for (float x = xMin; x <= xMax ; x += 1.0f) { float y = pt1.y + (x - pt1.x) * slope; float scaler = (x - xMin)/lenth; Rgba color = colorLerp(color1,color2,scaler); setPixel(x,y,color); } } else { float yMin; float yMax; if (pt1.y < pt2.y) { yMin = pt1.y; yMax = pt2.y; } else { yMin = pt2.y; yMax = pt1.y; } float lenth = yMax - yMin; float slope = xOffset / yOffset; for (float y = yMin; y <= yMax ; y += 1.0f) { float x = pt1.x + (y - pt1.y) * slope; float scaler = (y - yMin)/lenth; Rgba color = colorLerp(color1,color2,scaler); setPixel(x,y,color); } } } }