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#pragma once
#include "CELLMath.hpp"
namespace CELL
{
enum DRAWMODE
{
DM_POINTS = 0,
DM_LINES = 1,
DM_LINE_LOOP = 2,
DM_LINE_STRIP = 3,
};
class Raster
{
public:
Rgba* _buffer;
int _width;
int _height;
Rgba _color;
public:
Raster(int w,int h,void* buffer);
~Raster(void);
void clear();
void drawPoint(int x,int y, Rgba color,int ptSize);
void drawArrays(DRAWMODE mode,const float2* points,int count);
void drawFilleRect(int startX,int startY,int w,int h);
void drawRect(const int2* points,const Rgba* colors)
{
int left = tmax<int>(points[0].x,0);
int top = tmax<int>(points[0].y,0);
int right = tmin<int>(points[2].x,_width);
int bottom = tmin<int>(points[2].y,_height);
float w = right - left;
float h = bottom - top;
for (int x = left ; x < right ; ++ x)
{
Rgba color1 = colorLerp(colors[0],colors[1],(x - left)/w);
Rgba color2 = colorLerp(colors[3],colors[2],(x - left)/w);
for (int y = top ; y < bottom ; ++ y)
{
Rgba color = colorLerp(color1,color2,(y - top)/h);
setPixelEx(x,y,color);
}
}
}
public:
void drawLine(float2 pt1,float2 pt2,Rgba color1,Rgba color2);
void drawPoints(float2 pt1,Rgba4Byte color)
{
}
inline void setPixelEx(unsigned x,unsigned y,Rgba color)
{
_buffer[y * _width + x] = color;
}
inline void setPixel(unsigned x,unsigned y,Rgba color)
{
if (x >= _width || y >= _height)
{
return;
}
_buffer[y * _width + x] = color;
}
};
}