#pragma once #include "ggl.h" class Ground { public: float mAmbientMaterial[4], mDiffuseMaterial[4], mSpecularMaterial[4]; void Draw(); //ÉèÖòÄÖÊ void SetAmbientMaterial(float r, float g, float b, float a); void SetDiffuseMaterial(float r, float g, float b, float a); void SetSpecularMaterial(float r, float g, float b, float a); };