#include "ggl.h" #include "scene.h" #include "utils.h" #pragma comment(lib, "opengl32.lib") #pragma comment(lib, "glu32.lib") #pragma comment(lib, "winmm.lib") POINT originalPos;//鼠标右键被按下时的位置 bool rotateView = false; unsigned char* LoadFileContent(const char* path, int &filesize) { unsigned char* fileContent = nullptr; filesize = 0; FILE *pFile = fopen(path, "rb"); if (pFile) { fseek(pFile, 0, SEEK_END);//把文件指针移动至文件末尾 int nLen = ftell(pFile);//文件位置指针当前位置相对于文件首的偏移字节数,这里其实就是得到了文件的字节长度 if (nLen > 0) { rewind(pFile);//把文件指针移到头部 fileContent = new unsigned char[nLen + 1]; fread(fileContent, sizeof(unsigned char), nLen, pFile); fileContent[nLen] = '\0'; filesize = nLen; } fclose(pFile); } return fileContent; } /** * 获取每帧的消耗时间 */ float GetFrameTime() { static unsigned long lastTime = 0, timeSinceComputerStart = 0; timeSinceComputerStart = timeGetTime(); unsigned long frameTime = lastTime == 0 ? 0 : timeSinceComputerStart - lastTime; lastTime = timeSinceComputerStart; return float(frameTime) / 1000.0f; } /** * @hwnd 发起消息的窗口 * @msg 消息类型 */ LRESULT CALLBACK GLWindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam) { switch (msg) { case WM_RBUTTONDOWN: GetCursorPos(&originalPos);//获取坐标位置 ShowCursor(false);//隐藏鼠标 rotateView = true; return 0; case WM_RBUTTONUP: SetCursorPos(originalPos.x, originalPos.y); ShowCursor(true); rotateView = false; return 0; case WM_MOUSEMOVE: if (rotateView) { POINT currentPos; GetCursorPos(¤tPos);//再一次获取鼠标当前位置 int deltaX = currentPos.x - originalPos.x; int deltaY = currentPos.y - originalPos.y; OnMouseMove(deltaX, deltaY); SetCursorPos(originalPos.x, originalPos.y); } return 0; case WM_KEYDOWN: OnKeyDown(wParam); return 0; case WM_KEYUP: OnKeyUp(wParam); return 0; case WM_CLOSE: PostQuitMessage(0); return 0; } return DefWindowProc(hwnd, msg, wParam, lParam);//其他消息调用window默认处理函数 } /** * @hinstance 本应用程序启动实例 * @hPrevInstance 上一次应用程式的实例 * @IpCmdLine 命令行的参数 * @ShowCmd 怎么显示窗口 */ INT WINAPI WinMain(HINSTANCE hinstance, HINSTANCE hPrevInstance, LPSTR IpCmdLine, int ShowCmd) { /*注册窗口*/ WNDCLASSEX wndclass; wndclass.cbClsExtra = 0; //窗口类型的额外空间,这里不需要 wndclass.cbSize = sizeof(WNDCLASSEX); //窗口实际占用的内存 wndclass.cbWndExtra = 0; //窗口的额外空间,这里不需要 wndclass.hbrBackground = NULL; //窗口背景 wndclass.hCursor = LoadCursor(NULL, IDC_ARROW); //定义鼠标类型 wndclass.hIcon = NULL; //应用程序exe文件显示图标 wndclass.hIconSm = NULL; //应用程序运行时左上角图标 wndclass.hInstance = hinstance; //本应用程序实例 wndclass.lpfnWndProc = GLWindowProc; //如果用户操作了窗口,本函数会被调用 wndclass.lpszClassName = L"GLWindow";//窗口名称 wndclass.lpszMenuName = NULL;//菜单名称 wndclass.style = CS_VREDRAW | CS_HREDRAW;//窗口更新时的重绘方式,这里使用垂直重绘和水平重绘 ATOM atom = RegisterClassEx(&wndclass); if (!atom) { MessageBox(NULL, L"Register failed", L"Error", MB_OK); return 0; } /*创建窗口*/ //调整窗口大小 RECT rect; rect.left = 0; rect.right = 800; rect.top = 0; rect.bottom = 600; AdjustWindowRect(&rect, WS_EX_OVERLAPPEDWINDOW, NULL); int windowWidth = rect.right - rect.left; int windowHeight = rect.bottom - rect.top; //窗口名称一定要和刚才注册窗口的保持一致 HWND hwnd = CreateWindowEx(NULL, L"GLWindow", L"OpenGL Window", WS_OVERLAPPEDWINDOW, 100, 100, windowWidth, windowHeight, NULL, NULL, hinstance, NULL); //设置渲染环境 HDC dc = GetDC(hwnd);//获取设备上下文 PIXELFORMATDESCRIPTOR pfd; memset(&pfd, 0, sizeof(PIXELFORMATDESCRIPTOR)); pfd.nVersion = 1; pfd.nSize = sizeof(PIXELFORMATDESCRIPTOR); pfd.cColorBits = 32; //颜色缓冲区每个像素为32比特4通道RGBA pfd.cDepthBits = 24; //深度缓冲区每个像素大小,24比特表示一个浮点数 pfd.cStencilBits = 8; //蒙板缓冲区每像素为8比特 pfd.iPixelType = PFD_TYPE_RGBA; //设置像素类型为RGBA pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER ; //表示像素最后输出到窗口 //设置像素格式 int pixelFormat = ChoosePixelFormat(dc, &pfd); SetPixelFormat(dc, pixelFormat, &pfd); //创建OpenGL渲染环境 HGLRC rc = wglCreateContext(dc); wglMakeCurrent(dc, rc);//设置OpenGL渲染环境生效 Init(); /*显示窗口*/ ShowWindow(hwnd, SW_SHOW); UpdateWindow(hwnd); /*监听并处理用户请求*/ MSG msg; while (true) { if (PeekMessage(&msg, NULL, NULL, NULL, PM_REMOVE)) { if (msg.message == WM_QUIT) { break; } TranslateMessage(&msg); DispatchMessage(&msg); } Draw(); SwapBuffers(dc); } return 0; }