#pragma once #include "ggl.h" unsigned char* LoadFileContent(const char* path, int &filesize); unsigned char* DecodeBMP(unsigned char* bmpFileData, int &width, int &height); GLuint CreateTexture2D(unsigned char* pixelData, int width, int height, GLenum type); GLuint CreateTexture2DFromBMP(const char* bmpPath); GLuint CreateDisplayList(std::functionfoo); float GetFrameTime();