#pragma once #include "ggl.h" struct VertexData { float position[3]; float normal[3]; float texcoord[2]; }; class Model { public: VertexData* mVertexes; unsigned short *mIndexes; int mIndexCount; GLuint mTexture; float mAmbientMaterial[4], mDiffuseMaterial[4], mSpecularMaterial[4]; Model(); void Init(const char* modelPatch); void Draw(); //ÉèÖòÄÖÊ void SetAmbientMaterial(float r, float g, float b, float a); void SetDiffuseMaterial(float r, float g, float b, float a); void SetSpecularMaterial(float r, float g, float b, float a); };