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17 lines
414 B
17 lines
414 B
attribute vec4 position;
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attribute vec4 texcoord;
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attribute vec4 normal;
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uniform mat4 ModelMatrix;
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uniform mat4 IT_ModelMatrix;
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uniform mat4 ViewMatrix;
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uniform mat4 ProjectionMatrix;
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varying vec4 V_Texcoord;
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varying vec4 V_WorldPos;
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varying vec4 V_Normal;
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void main()
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{
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V_Texcoord=texcoord;
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V_Normal=IT_ModelMatrix*normal;
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V_WorldPos=ModelMatrix*position;
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gl_Position=ProjectionMatrix*ViewMatrix*V_WorldPos;
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}
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