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17 MiB
C++
91.4%
GLSL
7.3%
C
1.3%
Branch:
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master
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ogmg
/
Res
/
texture.fs
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#ifdef GL_ES
precision
mediump
float
;
#endif
void
main
(
)
{
gl_FragColor
=
vec4
(
1.0
,
1.0
,
1.0
,
1.0
)
;
}
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