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#include "ggl.h"
#include "scene.h"
#include "utils.h"
#pragma comment(lib, "opengl32.lib")
#pragma comment(lib, "glu32.lib")
#pragma comment(lib, "winmm.lib")
POINT originalPos;//鼠标右键被按下时的位置
bool rotateView = false;
unsigned char* LoadFileContent(const char* path, int &filesize) {
unsigned char* fileContent = nullptr;
filesize = 0;
FILE *pFile = fopen(path, "rb");
if (pFile) {
fseek(pFile, 0, SEEK_END);//把文件指针移动至文件末尾
int nLen = ftell(pFile);//文件位置指针当前位置相对于文件首的偏移字节数,这里其实就是得到了文件的字节长度
if (nLen > 0) {
rewind(pFile);//把文件指针移到头部
fileContent = new unsigned char[nLen + 1];
fread(fileContent, sizeof(unsigned char), nLen, pFile);
fileContent[nLen] = '\0';
filesize = nLen;
}
fclose(pFile);
}
return fileContent;
}
/**
* 获取每帧的消耗时间
*/
float GetFrameTime() {
static unsigned long lastTime = 0, timeSinceComputerStart = 0;
timeSinceComputerStart = timeGetTime();
unsigned long frameTime = lastTime == 0 ? 0 : timeSinceComputerStart - lastTime;
lastTime = timeSinceComputerStart;
return float(frameTime) / 1000.0f;
}
/**
* @hwnd 发起消息的窗口
* @msg 消息类型
*/
LRESULT CALLBACK GLWindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam) {
switch (msg) {
case WM_RBUTTONDOWN:
GetCursorPos(&originalPos);//获取坐标位置
ShowCursor(false);//隐藏鼠标
rotateView = true;
return 0;
case WM_RBUTTONUP:
SetCursorPos(originalPos.x, originalPos.y);
ShowCursor(true);
rotateView = false;
return 0;
case WM_MOUSEMOVE:
if (rotateView) {
POINT currentPos;
GetCursorPos(&currentPos);//再一次获取鼠标当前位置
int deltaX = currentPos.x - originalPos.x;
int deltaY = currentPos.y - originalPos.y;
OnMouseMove(deltaX, deltaY);
SetCursorPos(originalPos.x, originalPos.y);
}
return 0;
case WM_KEYDOWN:
OnKeyDown(wParam);
return 0;
case WM_KEYUP:
OnKeyUp(wParam);
return 0;
case WM_CLOSE:
PostQuitMessage(0);
return 0;
}
return DefWindowProc(hwnd, msg, wParam, lParam);//其他消息调用window默认处理函数
}
/**
* @hinstance 本应用程序启动实例
* @hPrevInstance 上一次应用程式的实例
* @IpCmdLine 命令行的参数
* @ShowCmd 怎么显示窗口
*/
INT WINAPI WinMain(HINSTANCE hinstance, HINSTANCE hPrevInstance, LPSTR IpCmdLine, int ShowCmd) {
/*注册窗口*/
WNDCLASSEX wndclass;
wndclass.cbClsExtra = 0; //窗口类型的额外空间,这里不需要
wndclass.cbSize = sizeof(WNDCLASSEX); //窗口实际占用的内存
wndclass.cbWndExtra = 0; //窗口的额外空间,这里不需要
wndclass.hbrBackground = NULL; //窗口背景
wndclass.hCursor = LoadCursor(NULL, IDC_ARROW); //定义鼠标类型
wndclass.hIcon = NULL; //应用程序exe文件显示图标
wndclass.hIconSm = NULL; //应用程序运行时左上角图标
wndclass.hInstance = hinstance; //本应用程序实例
wndclass.lpfnWndProc = GLWindowProc; //如果用户操作了窗口,本函数会被调用
wndclass.lpszClassName = L"GLWindow";//窗口名称
wndclass.lpszMenuName = NULL;//菜单名称
wndclass.style = CS_VREDRAW | CS_HREDRAW;//窗口更新时的重绘方式,这里使用垂直重绘和水平重绘
ATOM atom = RegisterClassEx(&wndclass);
if (!atom) {
MessageBox(NULL, L"Register failed", L"Error", MB_OK);
return 0;
}
/*创建窗口*/
//调整窗口大小
RECT rect;
rect.left = 0;
rect.right = 800;
rect.top = 0;
rect.bottom = 600;
AdjustWindowRect(&rect, WS_EX_OVERLAPPEDWINDOW, NULL);
int windowWidth = rect.right - rect.left;
int windowHeight = rect.bottom - rect.top;
//窗口名称一定要和刚才注册窗口的保持一致
HWND hwnd = CreateWindowEx(NULL, L"GLWindow", L"OpenGL Window", WS_OVERLAPPEDWINDOW, 100, 100, windowWidth, windowHeight, NULL, NULL, hinstance, NULL);
//设置渲染环境
HDC dc = GetDC(hwnd);//获取设备上下文
PIXELFORMATDESCRIPTOR pfd;
memset(&pfd, 0, sizeof(PIXELFORMATDESCRIPTOR));
pfd.nVersion = 1;
pfd.nSize = sizeof(PIXELFORMATDESCRIPTOR);
pfd.cColorBits = 32; //颜色缓冲区每个像素为32比特4通道RGBA
pfd.cDepthBits = 24; //深度缓冲区每个像素大小,24比特表示一个浮点数
pfd.cStencilBits = 8; //蒙板缓冲区每像素为8比特
pfd.iPixelType = PFD_TYPE_RGBA; //设置像素类型为RGBA
pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER ; //表示像素最后输出到窗口
//设置像素格式
int pixelFormat = ChoosePixelFormat(dc, &pfd);
SetPixelFormat(dc, pixelFormat, &pfd);
//创建OpenGL渲染环境
HGLRC rc = wglCreateContext(dc);
wglMakeCurrent(dc, rc);//设置OpenGL渲染环境生效
Init();
/*显示窗口*/
ShowWindow(hwnd, SW_SHOW);
UpdateWindow(hwnd);
/*监听并处理用户请求*/
MSG msg;
while (true) {
if (PeekMessage(&msg, NULL, NULL, NULL, PM_REMOVE)) {
if (msg.message == WM_QUIT) {
break;
}
TranslateMessage(&msg);
DispatchMessage(&msg);
}
Draw();
SwapBuffers(dc);
}
return 0;
}