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  1. ///////////////////////////////////////////////////////////////////////////////////
  2. /// OpenGL Mathematics (glm.g-truc.net)
  3. ///
  4. /// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
  5. /// Permission is hereby granted, free of charge, to any person obtaining a copy
  6. /// of this software and associated documentation files (the "Software"), to deal
  7. /// in the Software without restriction, including without limitation the rights
  8. /// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  9. /// copies of the Software, and to permit persons to whom the Software is
  10. /// furnished to do so, subject to the following conditions:
  11. ///
  12. /// The above copyright notice and this permission notice shall be included in
  13. /// all copies or substantial portions of the Software.
  14. ///
  15. /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  18. /// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. /// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  20. /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  21. /// THE SOFTWARE.
  22. ///
  23. /// @ref gtx_matrix_interpolation
  24. /// @file glm/gtx/matrix_interpolation.hpp
  25. /// @date 2011-03-05 / 2011-06-07
  26. /// @author Ghenadii Ursachi (the.asteroth@gmail.com)
  27. ///
  28. /// @see core (dependence)
  29. ///
  30. /// @defgroup gtx_matrix_interpolation GLM_GTX_matrix_interpolation
  31. /// @ingroup gtx
  32. ///
  33. /// @brief Allows to directly interpolate two exiciting matrices.
  34. ///
  35. /// <glm/gtx/matrix_interpolation.hpp> need to be included to use these functionalities.
  36. ///////////////////////////////////////////////////////////////////////////////////
  37. #ifndef GLM_GTX_matrix_interpolation
  38. #define GLM_GTX_matrix_interpolation GLM_VERSION
  39. // Dependency:
  40. //#include "../glm.hpp"
  41. #if(defined(GLM_MESSAGES) && !defined(glm_ext))
  42. # pragma message("GLM: GLM_GTX_matrix_interpolation extension included")
  43. #endif
  44. namespace glm
  45. {
  46. /// @addtogroup gtx_matrix_interpolation
  47. /// @{
  48. //! Get the axis and angle of the rotation from a matrix.
  49. //! From GLM_GTX_matrix_interpolation extension.
  50. template <typename T>
  51. void axisAngle(
  52. detail::tmat4x4<T> const & mat,
  53. detail::tvec3<T> & axis,
  54. T & angle);
  55. //! Build a matrix from axis and angle.
  56. //! From GLM_GTX_matrix_interpolation extension.
  57. template <typename T>
  58. detail::tmat4x4<T> axisAngleMatrix(
  59. detail::tvec3<T> const & axis,
  60. T const angle);
  61. //! Extracts the rotation part of a matrix.
  62. //! From GLM_GTX_matrix_interpolation extension.
  63. template <typename T>
  64. detail::tmat4x4<T> extractMatrixRotation(
  65. detail::tmat4x4<T> const & mat);
  66. //! Build a interpolation of 4 * 4 matrixes.
  67. //! From GLM_GTX_matrix_interpolation extension.
  68. //! Warning! works only with rotation and/or translation matrixes, scale will generate unexpected results.
  69. template <typename T>
  70. detail::tmat4x4<T> interpolate(
  71. detail::tmat4x4<T> const & m1,
  72. detail::tmat4x4<T> const & m2,
  73. T const delta);
  74. /// @}
  75. }//namespace glm
  76. #include "matrix_interpolation.inl"
  77. #endif//GLM_GTX_matrix_interpolation