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/////////////////////////////////////////////////////////////////////////////////// /// OpenGL Mathematics (glm.g-truc.net) /// /// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net) /// Permission is hereby granted, free of charge, to any person obtaining a copy /// of this software and associated documentation files (the "Software"), to deal /// in the Software without restriction, including without limitation the rights /// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell /// copies of the Software, and to permit persons to whom the Software is /// furnished to do so, subject to the following conditions: /// /// The above copyright notice and this permission notice shall be included in /// all copies or substantial portions of the Software. /// /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE /// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER /// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN /// THE SOFTWARE. /// /// @ref gtc_swizzle /// @file glm/gtc/swizzle.inl /// @date 2011-01-15 / 2011-06-15 /// @author Christophe Riccio ///////////////////////////////////////////////////////////////////////////////////
namespace glm { template <typename T, template <typename> class vecType> GLM_FUNC_QUALIFIER T swizzle ( vecType<T> const & v, comp x ) { assert(int(x) < int(vecType<T>::value_size)); return v[x]; }
template <typename T, template <typename> class vecType> GLM_FUNC_QUALIFIER detail::tvec2<T> swizzle ( vecType<T> const & v, comp x, comp y ) { return detail::tvec2<T>( v[x], v[y]); }
template <typename T, template <typename> class vecType> GLM_FUNC_QUALIFIER detail::tvec3<T> swizzle ( vecType<T> const & v, comp x, comp y, comp z ) { return detail::tvec3<T>( v[x], v[y], v[z]); }
template <typename T, template <typename> class vecType> GLM_FUNC_QUALIFIER detail::tvec4<T> swizzle ( vecType<T> const & v, comp x, comp y, comp z, comp w ) { return detail::tvec4<T>(v[x], v[y], v[z], v[w]); }
template <typename T> GLM_FUNC_QUALIFIER T& swizzle ( detail::tvec4<T> & v, comp x ) { return v[x]; }
template <typename T> GLM_FUNC_QUALIFIER detail::tref2<T> swizzle ( detail::tvec4<T> & v, comp x, comp y ) { return detail::tref2<T>(v[x], v[y]); }
template <typename T> GLM_FUNC_QUALIFIER detail::tref3<T> swizzle ( detail::tvec4<T> & v, comp x, comp y, comp z ) { return detail::tref3<T>(v[x], v[y], v[z]); }
template <typename T> GLM_FUNC_QUALIFIER detail::tref4<T> swizzle ( detail::tvec4<T> & v, comp x, comp y, comp z, comp w ) { return detail::tref4<T>(v[x], v[y], v[z], v[w]); } }//namespace glm
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