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/////////////////////////////////////////////////////////////////////////////////////////////////// // OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net) /////////////////////////////////////////////////////////////////////////////////////////////////// // Created : 2005-12-21 // Updated : 2005-12-21 // Licence : This source is under MIT License // File : glm/gtx/orthonormalize.inl ///////////////////////////////////////////////////////////////////////////////////////////////////
namespace glm { template <typename T> GLM_FUNC_QUALIFIER detail::tmat3x3<T> orthonormalize ( const detail::tmat3x3<T>& m ) { detail::tmat3x3<T> r = m;
r[0] = normalize(r[0]);
float d0 = dot(r[0], r[1]); r[1] -= r[0] * d0; r[1] = normalize(r[1]);
float d1 = dot(r[1], r[2]); d0 = dot(r[0], r[2]); r[2] -= r[0] * d0 + r[1] * d1; r[2] = normalize(r[2]);
return r; }
template <typename T> GLM_FUNC_QUALIFIER detail::tvec3<T> orthonormalize ( const detail::tvec3<T>& x, const detail::tvec3<T>& y ) { return normalize(x - y * dot(y, x)); } }//namespace glm
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