#include #include "glew.h" #include #include #include #include #include #include #include #include #include "Glm/glm.hpp" #include "Glm/ext.hpp" #include "util.h" #include "Scene.h" #pragma comment(lib, "opengl32.lib") #pragma comment(lib, "glew32.lib") /** *消息处理函数 */ LRESULT CALLBACK GLWindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam) { switch (msg) { case WM_CLOSE: PostQuitMessage(0); return 0; } return DefWindowProc(hwnd, msg, wParam, lParam); } INT WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nShowCmd) { /*注册窗口*/ WNDCLASSEX wndclass; wndclass.cbClsExtra = 0; wndclass.cbSize = sizeof(WNDCLASSEX); wndclass.cbWndExtra = 0; wndclass.hbrBackground = NULL; wndclass.hCursor = LoadCursor(NULL, IDC_ARROW); wndclass.hIcon = NULL; wndclass.hIconSm = NULL; wndclass.hInstance = hInstance; wndclass.lpfnWndProc = GLWindowProc; wndclass.lpszClassName = L"GLWindow"; wndclass.lpszMenuName = NULL; wndclass.style = CS_VREDRAW | CS_HREDRAW; ATOM atom = RegisterClassEx(&wndclass); if (!atom) { MessageBox(NULL, L"Register Fail", L"Error", MB_OK); return 0; } /*创建窗口*/ RECT rect; rect.left = 0; rect.right = 1280; rect.top = 0; rect.bottom = 720; AdjustWindowRect(&rect, WS_OVERLAPPEDWINDOW, NULL); int windowWidth = rect.right - rect.left; int windowHeight = rect.bottom - rect.top; HWND hwnd = CreateWindowEx(NULL, L"GLWindow", L"OpenGL Window", WS_OVERLAPPEDWINDOW, 100, 100, windowWidth, windowHeight, NULL, NULL, hInstance, NULL); HDC dc = GetDC(hwnd); ShowWindow(hwnd, SW_SHOW); UpdateWindow(hwnd); InitRenderableBuffer(dc, 1280, 720); Init(1280,720); MSG msg; while (true) { if (PeekMessage(&msg, NULL, NULL, NULL, PM_REMOVE)) { if (msg.message == WM_QUIT) { break; } TranslateMessage(&msg); DispatchMessage(&msg); } Render(); ASwapBuffers(dc); } return 0; }