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#pragma once
#include "Vector3.h"
class Texture2D {
public:
virtual Vector3 Sample(float u, float v) = 0;
};
class TextureRGB : public Texture2D {
public:
unsigned char* mImageFileContent;
unsigned char* mRGBPixel;
int mWidth, mHeight;
TextureRGB();
~TextureRGB();
void Set(const char* image_path);
Vector3 Sample(float u, float v);
};