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#include "Vector3.h"
#include <math.h>
Vector3 Vector3::operator+(const Vector3 & v) const
{
return Vector3(x+v.x, y+v.y, z+v.z);
}
Vector3 Vector3::operator*(const Vector3 & v) const
{
return Vector3(x*v.x, y*v.y, z*v.z);
}
void Vector3::operator*=(float scale)
{
x *= scale;
y *= scale;
z *= scale;
}
Vector3 Vector3::operator/(float scale) const
{
return Vector3(x/scale, y/scale, z/scale);
}
void Vector3::operator/=(float scale)
{
x /= scale;
y /= scale;
z /= scale;
}
void Vector3::operator=(const Vector3 & v)
{
x = v.x;
y = v.y;
z = v.z;
}
void Vector3::Normalize()
{
float magnitude = Magnitude();
x /= magnitude;
y /= magnitude;
z /= magnitude;
}
float Vector3::Magnitude()
{
return sqrtf(x*x + y*y + z*z);
}
Vector3 operator*(float f, const Vector3 & v)
{
return Vector3(f*v.x, f*v.y, f*v.z);
}
float Dot(const Vector3 & l, const Vector3 & r)
{
return l.x * r.x + l.y * r.y + l.z * r.z;
}