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95 lines
2.1 KiB
95 lines
2.1 KiB
#include <windows.h>
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#include "glew.h"
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#include <stdio.h>
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#include <math.h>
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#include <string.h>
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#include <string>
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#include <sstream>
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#include <vector>
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#include <functional>
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#include <map>
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#include "Glm/glm.hpp"
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#include "Glm/ext.hpp"
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#include "util.h"
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#include "Scene.h"
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#pragma comment(lib, "opengl32.lib")
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#pragma comment(lib, "glew32.lib")
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/**
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*消息处理函数
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*/
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LRESULT CALLBACK GLWindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
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{
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switch (msg)
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{
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case WM_CLOSE:
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PostQuitMessage(0);
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return 0;
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}
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return DefWindowProc(hwnd, msg, wParam, lParam);
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}
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INT WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nShowCmd)
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{
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/*注册窗口*/
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WNDCLASSEX wndclass;
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wndclass.cbClsExtra = 0;
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wndclass.cbSize = sizeof(WNDCLASSEX);
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wndclass.cbWndExtra = 0;
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wndclass.hbrBackground = NULL;
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wndclass.hCursor = LoadCursor(NULL, IDC_ARROW);
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wndclass.hIcon = NULL;
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wndclass.hIconSm = NULL;
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wndclass.hInstance = hInstance;
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wndclass.lpfnWndProc = GLWindowProc;
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wndclass.lpszClassName = L"GLWindow";
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wndclass.lpszMenuName = NULL;
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wndclass.style = CS_VREDRAW | CS_HREDRAW;
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ATOM atom = RegisterClassEx(&wndclass);
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if (!atom) {
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MessageBox(NULL, L"Register Fail", L"Error", MB_OK);
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return 0;
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}
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/*创建窗口*/
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RECT rect;
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rect.left = 0;
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rect.right = 1280;
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rect.top = 0;
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rect.bottom = 720;
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AdjustWindowRect(&rect, WS_OVERLAPPEDWINDOW, NULL);
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int windowWidth = rect.right - rect.left;
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int windowHeight = rect.bottom - rect.top;
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HWND hwnd = CreateWindowEx(NULL, L"GLWindow", L"OpenGL Window", WS_OVERLAPPEDWINDOW,
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100, 100, windowWidth, windowHeight,
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NULL, NULL, hInstance, NULL);
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HDC dc = GetDC(hwnd);
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ShowWindow(hwnd, SW_SHOW);
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UpdateWindow(hwnd);
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InitRenderableBuffer(dc, 1280, 720);
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Init(1280,720);
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MSG msg;
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while (true)
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{
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if (PeekMessage(&msg, NULL, NULL, NULL, PM_REMOVE))
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{
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if (msg.message == WM_QUIT)
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{
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break;
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}
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TranslateMessage(&msg);
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DispatchMessage(&msg);
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}
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Render();
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ASwapBuffers(dc);
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}
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return 0;
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}
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