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///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2005-12-21
// Updated : 2011-06-07
// Licence : This source is under MIT License
// File : glm/gtx/normal.inl
///////////////////////////////////////////////////////////////////////////////////////////////////
namespace glm
{
template <typename T>
GLM_FUNC_QUALIFIER detail::tvec3<T> triangleNormal
(
detail::tvec3<T> const & p1,
detail::tvec3<T> const & p2,
detail::tvec3<T> const & p3
)
{
return normalize(cross(p1 - p2, p1 - p3));
}
}//namespace glm