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115 lines
2.5 KiB
115 lines
2.5 KiB
//////////////////////////////////////////////////////////////////////////////////
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// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
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//////////////////////////////////////////////////////////////////////////////////
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// Created : 2007-09-28
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// Updated : 2008-10-07
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// Licence : This source is under MIT License
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// File : glm/gtx/normalize_dot.inl
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//////////////////////////////////////////////////////////////////////////////////
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namespace glm
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{
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template <typename genType>
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GLM_FUNC_QUALIFIER genType normalizeDot
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(
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genType const & x,
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genType const & y
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)
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{
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return
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glm::dot(x, y) *
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glm::inversesqrt(glm::dot(x, x) *
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glm::dot(y, y));
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}
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template <typename valType>
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GLM_FUNC_QUALIFIER valType normalizeDot
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(
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detail::tvec2<valType> const & x,
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detail::tvec2<valType> const & y
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)
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{
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return
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glm::dot(x, y) *
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glm::inversesqrt(glm::dot(x, x) *
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glm::dot(y, y));
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}
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template <typename valType>
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GLM_FUNC_QUALIFIER valType normalizeDot
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(
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detail::tvec3<valType> const & x,
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detail::tvec3<valType> const & y
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)
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{
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return
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glm::dot(x, y) *
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glm::inversesqrt(glm::dot(x, x) *
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glm::dot(y, y));
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}
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template <typename valType>
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GLM_FUNC_QUALIFIER valType normalizeDot
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(
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detail::tvec4<valType> const & x,
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detail::tvec4<valType> const & y
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)
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{
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return
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glm::dot(x, y) *
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glm::inversesqrt(glm::dot(x, x) *
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glm::dot(y, y));
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}
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template <typename genType>
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GLM_FUNC_QUALIFIER genType fastNormalizeDot
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(
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genType const & x,
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genType const & y
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)
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{
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return
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glm::dot(x, y) *
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fastInverseSqrt(glm::dot(x, x) *
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glm::dot(y, y));
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}
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template <typename valType>
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GLM_FUNC_QUALIFIER valType fastNormalizeDot
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(
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detail::tvec2<valType> const & x,
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detail::tvec2<valType> const & y
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)
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{
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return
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glm::dot(x, y) *
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fastInverseSqrt(glm::dot(x, x) *
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glm::dot(y, y));
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}
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template <typename valType>
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GLM_FUNC_QUALIFIER valType fastNormalizeDot
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(
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detail::tvec3<valType> const & x,
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detail::tvec3<valType> const & y
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)
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{
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return
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glm::dot(x, y) *
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fastInverseSqrt(glm::dot(x, x) *
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glm::dot(y, y));
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}
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template <typename valType>
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GLM_FUNC_QUALIFIER valType fastNormalizeDot
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(
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detail::tvec4<valType> const & x,
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detail::tvec4<valType> const & y
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)
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{
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return
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glm::dot(x, y) *
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fastInverseSqrt(glm::dot(x, x) *
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glm::dot(y, y));
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}
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}//namespace glm
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