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///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2009-08-29
// Updated : 2009-08-29
// Licence : This source is under MIT License
// File : glm/gtx/matrix_operation.inl
///////////////////////////////////////////////////////////////////////////////////////////////////
namespace glm
{
template <typename valType>
GLM_FUNC_QUALIFIER detail::tmat2x2<valType> diagonal2x2
(
detail::tvec2<valType> const & v
)
{
detail::tmat2x2<valType> Result(valType(1));
Result[0][0] = v[0];
Result[1][1] = v[1];
return Result;
}
template <typename valType>
GLM_FUNC_QUALIFIER detail::tmat2x3<valType> diagonal2x3
(
detail::tvec2<valType> const & v
)
{
detail::tmat2x3<valType> Result(valType(1));
Result[0][0] = v[0];
Result[1][1] = v[1];
return Result;
}
template <typename valType>
GLM_FUNC_QUALIFIER detail::tmat2x4<valType> diagonal2x4
(
detail::tvec2<valType> const & v
)
{
detail::tmat2x4<valType> Result(valType(1));
Result[0][0] = v[0];
Result[1][1] = v[1];
return Result;
}
template <typename valType>
GLM_FUNC_QUALIFIER detail::tmat3x2<valType> diagonal3x2
(
detail::tvec2<valType> const & v
)
{
detail::tmat3x2<valType> Result(valType(1));
Result[0][0] = v[0];
Result[1][1] = v[1];
return Result;
}
template <typename valType>
GLM_FUNC_QUALIFIER detail::tmat3x3<valType> diagonal3x3
(
detail::tvec3<valType> const & v
)
{
detail::tmat3x3<valType> Result(valType(1));
Result[0][0] = v[0];
Result[1][1] = v[1];
Result[2][2] = v[2];
return Result;
}
template <typename valType>
GLM_FUNC_QUALIFIER detail::tmat3x4<valType> diagonal3x4
(
detail::tvec3<valType> const & v
)
{
detail::tmat3x4<valType> Result(valType(1));
Result[0][0] = v[0];
Result[1][1] = v[1];
Result[2][2] = v[2];
return Result;
}
template <typename valType>
GLM_FUNC_QUALIFIER detail::tmat4x4<valType> diagonal4x4
(
detail::tvec4<valType> const & v
)
{
detail::tmat4x4<valType> Result(valType(1));
Result[0][0] = v[0];
Result[1][1] = v[1];
Result[2][2] = v[2];
Result[3][3] = v[3];
return Result;
}
template <typename valType>
GLM_FUNC_QUALIFIER detail::tmat4x3<valType> diagonal4x3
(
detail::tvec3<valType> const & v
)
{
detail::tmat4x3<valType> Result(valType(1));
Result[0][0] = v[0];
Result[1][1] = v[1];
Result[2][2] = v[2];
return Result;
}
template <typename valType>
GLM_FUNC_QUALIFIER detail::tmat4x2<valType> diagonal4x2
(
detail::tvec2<valType> const & v
)
{
detail::tmat4x2<valType> Result(valType(1));
Result[0][0] = v[0];
Result[1][1] = v[1];
return Result;
}
}//namespace glm