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///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2007-06-21
// Updated : 2007-08-03
// Licence : This source is under MIT License
// File : glm/gtx/color_cast.inl
///////////////////////////////////////////////////////////////////////////////////////////////////
namespace glm
{
template <typename T>
GLM_FUNC_QUALIFIER uint8 u8channel_cast(T a)
{
return static_cast<uint8>(a * T(255));
}
template <typename T>
GLM_FUNC_QUALIFIER uint16 u16channel_cast(T a)
{
return static_cast<uint16>(a * T(65535));
}
template <typename T>
GLM_FUNC_QUALIFIER uint32 u32_rgbx_cast(const detail::tvec3<T>& c)
{
uint32 result = 0;
result += static_cast<uint32>(c.x * detail::tvec3<T>::value_type(255)) << 0;
result += static_cast<uint32>(c.y * detail::tvec3<T>::value_type(255)) << 8;
result += static_cast<uint32>(c.z * detail::tvec3<T>::value_type(255)) << 16;
return result;
}
template <typename T>
GLM_FUNC_QUALIFIER uint32 u32_xrgb_cast(const detail::tvec3<T>& c)
{
uint32 result = 0;
result += static_cast<uint32>(c.x * detail::tvec3<T>::value_type(255)) << 8;
result += static_cast<uint32>(c.y * detail::tvec3<T>::value_type(255)) << 16;
result += static_cast<uint32>(c.z * detail::tvec3<T>::value_type(255)) << 24;
return result;
}
template <typename T>
GLM_FUNC_QUALIFIER uint32 u32_bgrx_cast(const detail::tvec3<T>& c)
{
uint32 result = 0;
result += static_cast<uint32>(c.x * detail::tvec3<T>::value_type(255)) << 16;
result += static_cast<uint32>(c.y * detail::tvec3<T>::value_type(255)) << 8;
result += static_cast<uint32>(c.z * detail::tvec3<T>::value_type(255)) << 0;
return result;
}
template <typename T>
GLM_FUNC_QUALIFIER uint32 u32_xbgr_cast(const detail::tvec3<T>& c)
{
uint32 result = 0;
result += static_cast<uint32>(c.x * detail::tvec3<T>::value_type(255)) << 24;
result += static_cast<uint32>(c.y * detail::tvec3<T>::value_type(255)) << 16;
result += static_cast<uint32>(c.z * detail::tvec3<T>::value_type(255)) << 8;
result += static_cast<uint32>(c.w * detail::tvec3<T>::value_type(255)) << 0;
return result;
}
template <typename T>
GLM_FUNC_QUALIFIER uint32 u32_rgba_cast(const detail::tvec4<T>& c)
{
uint32 result = 0;
result += static_cast<uint32>(c.x * detail::tvec4<T>::value_type(255)) << 0;
result += static_cast<uint32>(c.y * detail::tvec4<T>::value_type(255)) << 8;
result += static_cast<uint32>(c.z * detail::tvec4<T>::value_type(255)) << 16;
result += static_cast<uint32>(c.w * detail::tvec4<T>::value_type(255)) << 24;
return result;
}
template <typename T>
GLM_FUNC_QUALIFIER uint32 u32_argb_cast(const detail::tvec4<T>& c)
{
uint32 result = 0;
result += static_cast<uint32>(c.x * detail::tvec4<T>::value_type(255)) << 8;
result += static_cast<uint32>(c.y * detail::tvec4<T>::value_type(255)) << 16;
result += static_cast<uint32>(c.z * detail::tvec4<T>::value_type(255)) << 24;
result += static_cast<uint32>(c.w * detail::tvec4<T>::value_type(255)) << 0;
return result;
}
template <typename T>
GLM_FUNC_QUALIFIER uint32 u32_bgra_cast(const detail::tvec4<T>& c)
{
uint32 result = 0;
result += static_cast<uint32>(c.x * detail::tvec4<T>::value_type(255)) << 16;
result += static_cast<uint32>(c.y * detail::tvec4<T>::value_type(255)) << 8;
result += static_cast<uint32>(c.z * detail::tvec4<T>::value_type(255)) << 0;
result += static_cast<uint32>(c.w * detail::tvec4<T>::value_type(255)) << 24;
return result;
}
template <typename T>
GLM_FUNC_QUALIFIER uint32 u32_abgr_cast(const detail::tvec4<T>& c)
{
uint32 result = 0;
result += static_cast<uint32>(c.x * detail::tvec4<T>::value_type(255)) << 24;
result += static_cast<uint32>(c.y * detail::tvec4<T>::value_type(255)) << 16;
result += static_cast<uint32>(c.z * detail::tvec4<T>::value_type(255)) << 8;
result += static_cast<uint32>(c.w * detail::tvec4<T>::value_type(255)) << 0;
return result;
}
template <typename T>
GLM_FUNC_QUALIFIER uint64 u64_rgbx_cast(const detail::tvec3<T>& c)
{
uint64 result = 0;
result += static_cast<uint64>(c.x * detail::tvec3<T>::value_type(65535)) << 0;
result += static_cast<uint64>(c.y * detail::tvec3<T>::value_type(65535)) << 16;
result += static_cast<uint64>(c.z * detail::tvec3<T>::value_type(65535)) << 32;
return result;
}
template <typename T>
GLM_FUNC_QUALIFIER uint64 u32_xrgb_cast(const detail::tvec3<T>& c)
{
uint64 result = 0;
result += static_cast<uint64>(c.x * detail::tvec3<T>::value_type(65535)) << 16;
result += static_cast<uint64>(c.y * detail::tvec3<T>::value_type(65535)) << 32;
result += static_cast<uint64>(c.z * detail::tvec3<T>::value_type(65535)) << 48;
return result;
}
template <typename T>
GLM_FUNC_QUALIFIER uint64 u32_bgrx_cast(const detail::tvec3<T>& c)
{
uint64 result = 0;
result += static_cast<uint64>(c.x * detail::tvec3<T>::value_type(65535)) << 32;
result += static_cast<uint64>(c.y * detail::tvec3<T>::value_type(65535)) << 16;
result += static_cast<uint64>(c.z * detail::tvec3<T>::value_type(65535)) << 0;
return result;
}
template <typename T>
GLM_FUNC_QUALIFIER uint64 u32_xbgr_cast(const detail::tvec3<T>& c)
{
uint64 result = 0;
result += static_cast<uint64>(c.x * detail::tvec3<T>::value_type(65535)) << 48;
result += static_cast<uint64>(c.y * detail::tvec3<T>::value_type(65535)) << 32;
result += static_cast<uint64>(c.z * detail::tvec3<T>::value_type(65535)) << 16;
result += static_cast<uint64>(c.w * detail::tvec3<T>::value_type(65535)) << 0;
return result;
}
template <typename T>
GLM_FUNC_QUALIFIER uint64 u64_rgba_cast(const detail::tvec4<T>& c)
{
uint64 result = 0;
result += static_cast<uint64>(c.x * detail::tvec4<T>::value_type(65535)) << 0;
result += static_cast<uint64>(c.y * detail::tvec4<T>::value_type(65535)) << 16;
result += static_cast<uint64>(c.z * detail::tvec4<T>::value_type(65535)) << 32;
result += static_cast<uint64>(c.w * detail::tvec4<T>::value_type(65535)) << 48;
return result;
}
template <typename T>
GLM_FUNC_QUALIFIER uint64 u64_argb_cast(const detail::tvec4<T>& c)
{
uint64 result = 0;
result += static_cast<uint64>(c.x * detail::tvec4<T>::value_type(65535)) << 16;
result += static_cast<uint64>(c.y * detail::tvec4<T>::value_type(65535)) << 32;
result += static_cast<uint64>(c.z * detail::tvec4<T>::value_type(65535)) << 48;
result += static_cast<uint64>(c.w * detail::tvec4<T>::value_type(65535)) << 0;
return result;
}
template <typename T>
GLM_FUNC_QUALIFIER uint64 u64_bgra_cast(const detail::tvec4<T>& c)
{
uint64 result = 0;
result += static_cast<uint64>(c.x * detail::tvec4<T>::value_type(65535)) << 32;
result += static_cast<uint64>(c.y * detail::tvec4<T>::value_type(65535)) << 16;
result += static_cast<uint64>(c.z * detail::tvec4<T>::value_type(65535)) << 0;
result += static_cast<uint64>(c.w * detail::tvec4<T>::value_type(65535)) << 48;
return result;
}
template <typename T>
GLM_FUNC_QUALIFIER uint64 u64_abgr_cast(const detail::tvec4<T>& c)
{
uint64 result = 0;
result += static_cast<uint64>(c.x * detail::tvec4<T>::value_type(65535)) << 48;
result += static_cast<uint64>(c.y * detail::tvec4<T>::value_type(65535)) << 32;
result += static_cast<uint64>(c.z * detail::tvec4<T>::value_type(65535)) << 16;
result += static_cast<uint64>(c.w * detail::tvec4<T>::value_type(65535)) << 0;
return result;
}
template <>
GLM_FUNC_QUALIFIER f16 f16_channel_cast<uint32>(uint32 color)
{
return f16(static_cast<float>(color >> 0) / static_cast<float>(255));
}
template <>
GLM_FUNC_QUALIFIER f16vec3 f16_rgbx_cast<uint32>(uint32 color)
{
f16vec3 result;
result.x = f16(static_cast<float>((color >> 0) & 0xFF) / static_cast<float>(255));
result.y = f16(static_cast<float>((color >> 8) & 0xFF) / static_cast<float>(255));
result.z = f16(static_cast<float>((color >> 16) & 0xFF) / static_cast<float>(255));
return result;
}
template <>
GLM_FUNC_QUALIFIER f16vec3 f16_xrgb_cast<uint32>(uint32 color)
{
f16vec3 result;
result.x = f16(static_cast<float>((color >> 8) & 0xFF) / static_cast<float>(255));
result.y = f16(static_cast<float>((color >> 16) & 0xFF) / static_cast<float>(255));
result.z = f16(static_cast<float>((color >> 24) & 0xFF) / static_cast<float>(255));
return result;
}
template <>
GLM_FUNC_QUALIFIER f16vec3 f16_bgrx_cast<uint32>(uint32 color)
{
f16vec3 result;
result.x = f16(static_cast<float>((color >> 16) & 0xFF) / static_cast<float>(255));
result.y = f16(static_cast<float>((color >> 8) & 0xFF) / static_cast<float>(255));
result.z = f16(static_cast<float>((color >> 0) & 0xFF) / static_cast<float>(255));
return result;
}
template <>
GLM_FUNC_QUALIFIER f16vec3 f16_xbgr_cast<uint32>(uint32 color)
{
f16vec3 result;
result.x = f16(static_cast<float>((color >> 24) & 0xFF) / static_cast<float>(255));
result.y = f16(static_cast<float>((color >> 16) & 0xFF) / static_cast<float>(255));
result.z = f16(static_cast<float>((color >> 8) & 0xFF) / static_cast<float>(255));
return result;
}
template <>
GLM_FUNC_QUALIFIER f16vec4 f16_rgba_cast<uint32>(uint32 color)
{
f16vec4 result;
result.x = f16(static_cast<float>((color >> 0) & 0xFF) / static_cast<float>(255));
result.y = f16(static_cast<float>((color >> 8) & 0xFF) / static_cast<float>(255));
result.z = f16(static_cast<float>((color >> 16) & 0xFF) / static_cast<float>(255));
result.w = f16(static_cast<float>((color >> 24) & 0xFF) / static_cast<float>(255));
return result;
}
template <>
GLM_FUNC_QUALIFIER f16vec4 f16_argb_cast<uint32>(uint32 color)
{
f16vec4 result;
result.x = f16(static_cast<float>((color >> 8) & 0xFF) / static_cast<float>(255));
result.y = f16(static_cast<float>((color >> 16) & 0xFF) / static_cast<float>(255));
result.z = f16(static_cast<float>((color >> 24) & 0xFF) / static_cast<float>(255));
result.w = f16(static_cast<float>((color >> 0) & 0xFF) / static_cast<float>(255));
return result;
}
template <>
GLM_FUNC_QUALIFIER f16vec4 f16_bgra_cast<uint32>(uint32 color)
{
f16vec4 result;
result.x = f16(static_cast<float>((color >> 16) & 0xFF) / static_cast<float>(255));
result.y = f16(static_cast<float>((color >> 8) & 0xFF) / static_cast<float>(255));
result.z = f16(static_cast<float>((color >> 0) & 0xFF) / static_cast<float>(255));
result.w = f16(static_cast<float>((color >> 24) & 0xFF) / static_cast<float>(255));
return result;
}
template <>
GLM_FUNC_QUALIFIER f16vec4 f16_abgr_cast<uint32>(uint32 color)
{
f16vec4 result;
result.x = f16(static_cast<float>((color >> 24) & 0xFF) / static_cast<float>(255));
result.y = f16(static_cast<float>((color >> 16) & 0xFF) / static_cast<float>(255));
result.z = f16(static_cast<float>((color >> 8) & 0xFF) / static_cast<float>(255));
result.w = f16(static_cast<float>((color >> 0) & 0xFF) / static_cast<float>(255));
return result;
}
template <>
GLM_FUNC_QUALIFIER float f32_channel_cast<uint8>(uint8 color)
{
return static_cast<float>(color >> 0) / static_cast<float>(255);
}
template <>
GLM_FUNC_QUALIFIER detail::tvec3<float> f32_rgbx_cast<uint32>(uint32 color)
{
detail::tvec3<float> result;
result.x = static_cast<float>((color >> 0) & 0xFF) / static_cast<float>(255);
result.y = static_cast<float>((color >> 8) & 0xFF) / static_cast<float>(255);
result.z = static_cast<float>((color >> 16) & 0xFF) / static_cast<float>(255);
return result;
}
template <>
GLM_FUNC_QUALIFIER detail::tvec3<float> f32_xrgb_cast<uint32>(uint32 color)
{
detail::tvec3<float> result;
result.x = static_cast<float>((color >> 8) & 0xFF) / static_cast<float>(255);
result.y = static_cast<float>((color >> 16) & 0xFF) / static_cast<float>(255);
result.z = static_cast<float>((color >> 24) & 0xFF) / static_cast<float>(255);
return result;
}
template <>
GLM_FUNC_QUALIFIER detail::tvec3<float> f32_bgrx_cast<uint32>(uint32 color)
{
detail::tvec3<float> result;
result.x = static_cast<float>((color >> 16) & 0xFF) / static_cast<float>(255);
result.y = static_cast<float>((color >> 8) & 0xFF) / static_cast<float>(255);
result.z = static_cast<float>((color >> 0) & 0xFF) / static_cast<float>(255);
return result;
}
template <>
GLM_FUNC_QUALIFIER detail::tvec3<float> f32_xbgr_cast<uint32>(uint32 color)
{
detail::tvec3<float> result;
result.x = static_cast<float>((color >> 24) & 0xFF) / static_cast<float>(255);
result.y = static_cast<float>((color >> 16) & 0xFF) / static_cast<float>(255);
result.z = static_cast<float>((color >> 8) & 0xFF) / static_cast<float>(255);
return result;
}
template <>
GLM_FUNC_QUALIFIER detail::tvec4<float> f32_rgba_cast<uint32>(uint32 color)
{
detail::tvec4<float> result;
result.x = static_cast<float>((color >> 0) & 0xFF) / static_cast<float>(255);
result.y = static_cast<float>((color >> 8) & 0xFF) / static_cast<float>(255);
result.z = static_cast<float>((color >> 16) & 0xFF) / static_cast<float>(255);
result.w = static_cast<float>((color >> 24) & 0xFF) / static_cast<float>(255);
return result;
}
template <>
GLM_FUNC_QUALIFIER detail::tvec4<float> f32_argb_cast<uint32>(uint32 color)
{
detail::tvec4<float> result;
result.x = static_cast<float>((color >> 8) & 0xFF) / static_cast<float>(255);
result.y = static_cast<float>((color >> 16) & 0xFF) / static_cast<float>(255);
result.z = static_cast<float>((color >> 24) & 0xFF) / static_cast<float>(255);
result.w = static_cast<float>((color >> 0) & 0xFF) / static_cast<float>(255);
return result;
}
template <>
GLM_FUNC_QUALIFIER detail::tvec4<float> f32_bgra_cast<uint32>(uint32 color)
{
detail::tvec4<float> result;
result.x = static_cast<float>((color >> 16) & 0xFF) / static_cast<float>(255);
result.y = static_cast<float>((color >> 8) & 0xFF) / static_cast<float>(255);
result.z = static_cast<float>((color >> 0) & 0xFF) / static_cast<float>(255);
result.w = static_cast<float>((color >> 24) & 0xFF) / static_cast<float>(255);
return result;
}
template <>
GLM_FUNC_QUALIFIER detail::tvec4<float> f32_abgr_cast<uint32>(uint32 color)
{
detail::tvec4<float> result;
result.x = static_cast<float>((color >> 24) & 0xFF) / static_cast<float>(255);
result.y = static_cast<float>((color >> 16) & 0xFF) / static_cast<float>(255);
result.z = static_cast<float>((color >> 8) & 0xFF) / static_cast<float>(255);
result.w = static_cast<float>((color >> 0) & 0xFF) / static_cast<float>(255);
return result;
}
template <>
GLM_FUNC_QUALIFIER double f64_channel_cast<uint8>(uint8 color)
{
return static_cast<double>(color >> 0) / static_cast<double>(255);
}
template <>
GLM_FUNC_QUALIFIER detail::tvec3<double> f64_rgbx_cast<uint32>(uint32 color)
{
detail::tvec3<double> result;
result.x = static_cast<double>((color >> 0) & 0xFF) / static_cast<double>(255);
result.y = static_cast<double>((color >> 8) & 0xFF) / static_cast<double>(255);
result.z = static_cast<double>((color >> 16) & 0xFF) / static_cast<double>(255);
return result;
}
template <>
GLM_FUNC_QUALIFIER detail::tvec3<double> f64_xrgb_cast<uint32>(uint32 color)
{
detail::tvec3<double> result;
result.x = static_cast<double>((color >> 8) & 0xFF) / static_cast<double>(255);
result.y = static_cast<double>((color >> 16) & 0xFF) / static_cast<double>(255);
result.z = static_cast<double>((color >> 24) & 0xFF) / static_cast<double>(255);
return result;
}
template <>
GLM_FUNC_QUALIFIER detail::tvec3<double> f64_bgrx_cast<uint32>(uint32 color)
{
detail::tvec3<double> result;
result.x = static_cast<double>((color >> 16) & 0xFF) / static_cast<double>(255);
result.y = static_cast<double>((color >> 8) & 0xFF) / static_cast<double>(255);
result.z = static_cast<double>((color >> 0) & 0xFF) / static_cast<double>(255);
return result;
}
template <>
GLM_FUNC_QUALIFIER detail::tvec3<double> f64_xbgr_cast<uint32>(uint32 color)
{
detail::tvec3<double> result;
result.x = static_cast<double>((color >> 24) & 0xFF) / static_cast<double>(255);
result.y = static_cast<double>((color >> 16) & 0xFF) / static_cast<double>(255);
result.z = static_cast<double>((color >> 8) & 0xFF) / static_cast<double>(255);
return result;
}
template <>
GLM_FUNC_QUALIFIER detail::tvec4<double> f64_rgba_cast<uint32>(uint32 color)
{
detail::tvec4<double> result;
result.x = static_cast<double>((color >> 0) & 0xFF) / static_cast<double>(255);
result.y = static_cast<double>((color >> 8) & 0xFF) / static_cast<double>(255);
result.z = static_cast<double>((color >> 16) & 0xFF) / static_cast<double>(255);
result.w = static_cast<double>((color >> 24) & 0xFF) / static_cast<double>(255);
return result;
}
template <>
GLM_FUNC_QUALIFIER detail::tvec4<double> f64_argb_cast<uint32>(uint32 color)
{
detail::tvec4<double> result;
result.x = static_cast<double>((color >> 8) & 0xFF) / static_cast<double>(255);
result.y = static_cast<double>((color >> 16) & 0xFF) / static_cast<double>(255);
result.z = static_cast<double>((color >> 24) & 0xFF) / static_cast<double>(255);
result.w = static_cast<double>((color >> 0) & 0xFF) / static_cast<double>(255);
return result;
}
template <>
GLM_FUNC_QUALIFIER detail::tvec4<double> f64_bgra_cast<uint32>(uint32 color)
{
detail::tvec4<double> result;
result.x = static_cast<double>((color >> 16) & 0xFF) / static_cast<double>(255);
result.y = static_cast<double>((color >> 8) & 0xFF) / static_cast<double>(255);
result.z = static_cast<double>((color >> 0) & 0xFF) / static_cast<double>(255);
result.w = static_cast<double>((color >> 24) & 0xFF) / static_cast<double>(255);
return result;
}
template <>
GLM_FUNC_QUALIFIER detail::tvec4<double> f64_abgr_cast<uint32>(uint32 color)
{
detail::tvec4<double> result;
result.x = static_cast<double>((color >> 24) & 0xFF) / static_cast<double>(255);
result.y = static_cast<double>((color >> 16) & 0xFF) / static_cast<double>(255);
result.z = static_cast<double>((color >> 8) & 0xFF) / static_cast<double>(255);
result.w = static_cast<double>((color >> 0) & 0xFF) / static_cast<double>(255);
return result;
}
template <>
GLM_FUNC_QUALIFIER detail::half f16_channel_cast<uint16>(uint16 color)
{
return detail::half(static_cast<float>(color >> 0) / static_cast<float>(65535));
}
template <>
GLM_FUNC_QUALIFIER detail::tvec3<detail::half> f16_rgbx_cast<uint64>(uint64 color)
{
detail::tvec3<detail::half> result;
result.x = detail::half(static_cast<float>((color >> 0) & 0xFFFF) / static_cast<float>(65535));
result.y = detail::half(static_cast<float>((color >> 16) & 0xFFFF) / static_cast<float>(65535));
result.z = detail::half(static_cast<float>((color >> 32) & 0xFFFF) / static_cast<float>(65535));
return result;
}
template <>
GLM_FUNC_QUALIFIER detail::tvec3<detail::half> f16_xrgb_cast<uint64>(uint64 color)
{
detail::tvec3<detail::half> result;
result.x = detail::half(static_cast<float>((color >> 16) & 0xFFFF) / static_cast<float>(65535));
result.y = detail::half(static_cast<float>((color >> 32) & 0xFFFF) / static_cast<float>(65535));
result.z = detail::half(static_cast<float>((color >> 48) & 0xFFFF) / static_cast<float>(65535));
return result;
}
template <>
GLM_FUNC_QUALIFIER detail::tvec3<detail::half> f16_bgrx_cast<uint64>(uint64 color)
{
detail::tvec3<detail::half> result;
result.x = detail::half(static_cast<float>((color >> 32) & 0xFFFF) / static_cast<float>(65535));
result.y = detail::half(static_cast<float>((color >> 16) & 0xFFFF) / static_cast<float>(65535));
result.z = detail::half(static_cast<float>((color >> 0) & 0xFFFF) / static_cast<float>(65535));
return result;
}
template <>
GLM_FUNC_QUALIFIER detail::tvec3<detail::half> f16_xbgr_cast<uint64>(uint64 color)
{
detail::tvec3<detail::half> result;
result.x = detail::half(static_cast<float>((color >> 48) & 0xFFFF) / static_cast<float>(65535));
result.y = detail::half(static_cast<float>((color >> 32) & 0xFFFF) / static_cast<float>(65535));
result.z = detail::half(static_cast<float>((color >> 16) & 0xFFFF) / static_cast<float>(65535));
return result;
}
template <>
GLM_FUNC_QUALIFIER detail::tvec4<detail::half> f16_rgba_cast<uint64>(uint64 color)
{
detail::tvec4<detail::half> result;
result.x = detail::half(static_cast<float>((color >> 0) & 0xFFFF) / static_cast<float>(65535));
result.y = detail::half(static_cast<float>((color >> 16) & 0xFFFF) / static_cast<float>(65535));
result.z = detail::half(static_cast<float>((color >> 32) & 0xFFFF) / static_cast<float>(65535));
result.w = detail::half(static_cast<float>((color >> 48) & 0xFFFF) / static_cast<float>(65535));
return result;
}
template <>
GLM_FUNC_QUALIFIER detail::tvec4<detail::half> f16_argb_cast<uint64>(uint64 color)
{
detail::tvec4<detail::half> result;
result.x = detail::half(static_cast<float>((color >> 16) & 0xFFFF) / static_cast<float>(65535));
result.y = detail::half(static_cast<float>((color >> 32) & 0xFFFF) / static_cast<float>(65535));
result.z = detail::half(static_cast<float>((color >> 48) & 0xFFFF) / static_cast<float>(65535));
result.w = detail::half(static_cast<float>((color >> 0) & 0xFFFF) / static_cast<float>(65535));
return result;
}
template <>
GLM_FUNC_QUALIFIER detail::tvec4<detail::half> f16_bgra_cast<uint64>(uint64 color)
{
detail::tvec4<detail::half> result;
result.x = detail::half(static_cast<float>((color >> 32) & 0xFFFF) / static_cast<float>(65535));
result.y = detail::half(static_cast<float>((color >> 16) & 0xFFFF) / static_cast<float>(65535));
result.z = detail::half(static_cast<float>((color >> 0) & 0xFFFF) / static_cast<float>(65535));
result.w = detail::half(static_cast<float>((color >> 48) & 0xFFFF) / static_cast<float>(65535));
return result;
}
template <>
GLM_FUNC_QUALIFIER detail::tvec4<detail::half> f16_abgr_cast<uint64>(uint64 color)
{
detail::tvec4<detail::half> result;
result.x = detail::half(static_cast<float>((color >> 48) & 0xFFFF) / static_cast<float>(65535));
result.y = detail::half(static_cast<float>((color >> 32) & 0xFFFF) / static_cast<float>(65535));
result.z = detail::half(static_cast<float>((color >> 16) & 0xFFFF) / static_cast<float>(65535));
result.w = detail::half(static_cast<float>((color >> 0) & 0xFFFF) / static_cast<float>(65535));
return result;
}
template <>
GLM_FUNC_QUALIFIER float f32_channel_cast<uint16>(uint16 color)
{
return static_cast<float>(color >> 0) / static_cast<float>(65535);
}
template <>
GLM_FUNC_QUALIFIER detail::tvec3<float> f32_rgbx_cast<uint64>(uint64 color)
{
detail::tvec3<float> result;
result.x = static_cast<float>((color >> 0) & 0xFFFF) / static_cast<float>(65535);
result.y = static_cast<float>((color >> 16) & 0xFFFF) / static_cast<float>(65535);
result.z = static_cast<float>((color >> 32) & 0xFFFF) / static_cast<float>(65535);
return result;
}
template <>
GLM_FUNC_QUALIFIER detail::tvec3<float> f32_xrgb_cast<uint64>(uint64 color)
{
detail::tvec3<float> result;
result.x = static_cast<float>((color >> 16) & 0xFFFF) / static_cast<float>(65535);
result.y = static_cast<float>((color >> 32) & 0xFFFF) / static_cast<float>(65535);
result.z = static_cast<float>((color >> 48) & 0xFFFF) / static_cast<float>(65535);
return result;
}
template <>
GLM_FUNC_QUALIFIER detail::tvec3<float> f32_bgrx_cast<uint64>(uint64 color)
{
detail::tvec3<float> result;
result.x = static_cast<float>((color >> 32) & 0xFFFF) / static_cast<float>(65535);
result.y = static_cast<float>((color >> 16) & 0xFFFF) / static_cast<float>(65535);
result.z = static_cast<float>((color >> 0) & 0xFFFF) / static_cast<float>(65535);
return result;
}
template <>
GLM_FUNC_QUALIFIER detail::tvec3<float> f32_xbgr_cast<uint64>(uint64 color)
{
detail::tvec3<float> result;
result.x = static_cast<float>((color >> 48) & 0xFFFF) / static_cast<float>(65535);
result.y = static_cast<float>((color >> 32) & 0xFFFF) / static_cast<float>(65535);
result.z = static_cast<float>((color >> 16) & 0xFFFF) / static_cast<float>(65535);
return result;
}
template <>
GLM_FUNC_QUALIFIER detail::tvec4<float> f32_rgba_cast<uint64>(uint64 color)
{
detail::tvec4<float> result;
result.x = static_cast<float>((color >> 0) & 0xFFFF) / static_cast<float>(65535);
result.y = static_cast<float>((color >> 16) & 0xFFFF) / static_cast<float>(65535);
result.z = static_cast<float>((color >> 32) & 0xFFFF) / static_cast<float>(65535);
result.w = static_cast<float>((color >> 48) & 0xFFFF) / static_cast<float>(65535);
return result;
}
template <>
GLM_FUNC_QUALIFIER detail::tvec4<float> f32_argb_cast<uint64>(uint64 color)
{
detail::tvec4<float> result;
result.x = static_cast<float>((color >> 16) & 0xFFFF) / static_cast<float>(65535);
result.y = static_cast<float>((color >> 32) & 0xFFFF) / static_cast<float>(65535);
result.z = static_cast<float>((color >> 48) & 0xFFFF) / static_cast<float>(65535);
result.w = static_cast<float>((color >> 0) & 0xFFFF) / static_cast<float>(65535);
return result;
}
template <>
GLM_FUNC_QUALIFIER detail::tvec4<float> f32_bgra_cast<uint64>(uint64 color)
{
detail::tvec4<float> result;
result.x = static_cast<float>((color >> 32) & 0xFFFF) / static_cast<float>(65535);
result.y = static_cast<float>((color >> 16) & 0xFFFF) / static_cast<float>(65535);
result.z = static_cast<float>((color >> 0) & 0xFFFF) / static_cast<float>(65535);
result.w = static_cast<float>((color >> 48) & 0xFFFF) / static_cast<float>(65535);
return result;
}
template <>
GLM_FUNC_QUALIFIER detail::tvec4<float> f32_abgr_cast<uint64>(uint64 color)
{
detail::tvec4<float> result;
result.x = static_cast<float>((color >> 48) & 0xFFFF) / static_cast<float>(65535);
result.y = static_cast<float>((color >> 32) & 0xFFFF) / static_cast<float>(65535);
result.z = static_cast<float>((color >> 16) & 0xFFFF) / static_cast<float>(65535);
result.w = static_cast<float>((color >> 0) & 0xFFFF) / static_cast<float>(65535);
return result;
}
template <>
GLM_FUNC_QUALIFIER double f64_channel_cast<uint16>(uint16 color)
{
return static_cast<double>(color >> 0) / static_cast<double>(65535);
}
template <>
GLM_FUNC_QUALIFIER detail::tvec3<double> f64_rgbx_cast<uint64>(uint64 color)
{
detail::tvec3<double> result;
result.x = static_cast<double>((color >> 0) & 0xFFFF) / static_cast<double>(65535);
result.y = static_cast<double>((color >> 16) & 0xFFFF) / static_cast<double>(65535);
result.z = static_cast<double>((color >> 32) & 0xFFFF) / static_cast<double>(65535);
return result;
}
template <>
GLM_FUNC_QUALIFIER detail::tvec3<double> f64_xrgb_cast<uint64>(uint64 color)
{
detail::tvec3<double> result;
result.x = static_cast<double>((color >> 16) & 0xFFFF) / static_cast<double>(65535);
result.y = static_cast<double>((color >> 32) & 0xFFFF) / static_cast<double>(65535);
result.z = static_cast<double>((color >> 48) & 0xFFFF) / static_cast<double>(65535);
return result;
}
template <>
GLM_FUNC_QUALIFIER detail::tvec3<double> f64_bgrx_cast<uint64>(uint64 color)
{
detail::tvec3<double> result;
result.x = static_cast<double>((color >> 32) & 0xFFFF) / static_cast<double>(65535);
result.y = static_cast<double>((color >> 16) & 0xFFFF) / static_cast<double>(65535);
result.z = static_cast<double>((color >> 0) & 0xFFFF) / static_cast<double>(65535);
return result;
}
template <>
GLM_FUNC_QUALIFIER detail::tvec3<double> f64_xbgr_cast<uint64>(uint64 color)
{
detail::tvec3<double> result;
result.x = static_cast<double>((color >> 48) & 0xFFFF) / static_cast<double>(65535);
result.y = static_cast<double>((color >> 32) & 0xFFFF) / static_cast<double>(65535);
result.z = static_cast<double>((color >> 16) & 0xFFFF) / static_cast<double>(65535);
return result;
}
template <>
GLM_FUNC_QUALIFIER detail::tvec4<double> f64_rgba_cast<uint64>(uint64 color)
{
detail::tvec4<double> result;
result.x = static_cast<double>((color >> 0) & 0xFFFF) / static_cast<double>(65535);
result.y = static_cast<double>((color >> 16) & 0xFFFF) / static_cast<double>(65535);
result.z = static_cast<double>((color >> 32) & 0xFFFF) / static_cast<double>(65535);
result.w = static_cast<double>((color >> 48) & 0xFFFF) / static_cast<double>(65535);
return result;
}
template <>
GLM_FUNC_QUALIFIER detail::tvec4<double> f64_argb_cast<uint64>(uint64 color)
{
detail::tvec4<double> result;
result.x = static_cast<double>((color >> 16) & 0xFFFF) / static_cast<double>(65535);
result.y = static_cast<double>((color >> 32) & 0xFFFF) / static_cast<double>(65535);
result.z = static_cast<double>((color >> 48) & 0xFFFF) / static_cast<double>(65535);
result.w = static_cast<double>((color >> 0) & 0xFFFF) / static_cast<double>(65535);
return result;
}
template <>
GLM_FUNC_QUALIFIER detail::tvec4<double> f64_bgra_cast<uint64>(uint64 color)
{
detail::tvec4<double> result;
result.x = static_cast<double>((color >> 32) & 0xFFFF) / static_cast<double>(65535);
result.y = static_cast<double>((color >> 16) & 0xFFFF) / static_cast<double>(65535);
result.z = static_cast<double>((color >> 0) & 0xFFFF) / static_cast<double>(65535);
result.w = static_cast<double>((color >> 48) & 0xFFFF) / static_cast<double>(65535);
return result;
}
template <>
GLM_FUNC_QUALIFIER detail::tvec4<double> f64_abgr_cast<uint64>(uint64 color)
{
detail::tvec4<double> result;
result.x = static_cast<double>((color >> 48) & 0xFFFF) / static_cast<double>(65535);
result.y = static_cast<double>((color >> 32) & 0xFFFF) / static_cast<double>(65535);
result.z = static_cast<double>((color >> 16) & 0xFFFF) / static_cast<double>(65535);
result.w = static_cast<double>((color >> 0) & 0xFFFF) / static_cast<double>(65535);
return result;
}
}//namespace glm