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#pragma once
#include "ggl.h"
struct Vertex { float Position[4]; float Color[4]; float Texcoord[4]; float Normal[4]; };
class VertexBuffer { public : static GLuint CreateBufferObject(GLenum bufferType, GLsizeiptr size, GLenum usage, void* data = nullptr); public: Vertex *mVertexes; int mVertexCount; GLuint mVBO; void SetSize(int vertexCount); void SetPosition(int index, float x, float y, float z, float w = 1.0f); void SetColor(int index, float r, float g, float b, float a = 1.0); void SetTexcoord(int index, float x, float y); void SetNormal(int index, float x, float y, float z); void Bind(); void Unbind(); Vertex& Get(int index); };
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