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#include <windows.h>
/**
*��Ϣ�������� */ LRESULT CALLBACK GLWindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam) { switch (msg) { case WM_CLOSE: PostQuitMessage(0); return 0; } return DefWindowProc(hwnd, msg, wParam, lParam); }
INT WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nShowCmd) { /*ע�ᴰ��*/ WNDCLASSEX wndclass; wndclass.cbClsExtra = 0; wndclass.cbSize = sizeof(WNDCLASSEX); wndclass.cbWndExtra = 0; wndclass.hbrBackground = NULL; wndclass.hCursor = LoadCursor(NULL, IDC_ARROW); wndclass.hIcon = NULL; wndclass.hIconSm = NULL; wndclass.hInstance = hInstance; wndclass.lpfnWndProc = GLWindowProc; wndclass.lpszClassName = L"GLWindow"; wndclass.lpszMenuName = NULL; wndclass.style = CS_VREDRAW | CS_HREDRAW; ATOM atom = RegisterClassEx(&wndclass); if (!atom) { MessageBox(NULL, L"Register Fail", L"Error", MB_OK); return 0; }
/*��������*/ RECT rect; rect.left = 0; rect.right = 800; rect.top = 0; rect.bottom = 600; AdjustWindowRect(&rect, WS_OVERLAPPEDWINDOW, NULL); int windowWidth = rect.right - rect.left; int windowHeight = rect.bottom - rect.top;
HWND hwnd = CreateWindowEx(NULL, L"GLWindow", L"OpenGL Window", WS_OVERLAPPEDWINDOW, 100, 100, windowWidth, windowHeight, NULL, NULL, hInstance, NULL);
ShowWindow(hwnd, SW_SHOW); UpdateWindow(hwnd);
MSG msg; while (true) { if (PeekMessage(&msg, NULL, NULL, NULL, PM_REMOVE)) { if (msg.message == WM_QUIT) { break; } TranslateMessage(&msg); DispatchMessage(&msg); } }
return 0; }
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