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/////////////////////////////////////////////////////////////////////////////////// /// OpenGL Mathematics (glm.g-truc.net) /// /// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net) /// Permission is hereby granted, free of charge, to any person obtaining a copy /// of this software and associated documentation files (the "Software"), to deal /// in the Software without restriction, including without limitation the rights /// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell /// copies of the Software, and to permit persons to whom the Software is /// furnished to do so, subject to the following conditions: /// /// The above copyright notice and this permission notice shall be included in /// all copies or substantial portions of the Software. /// /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE /// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER /// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN /// THE SOFTWARE. /// /// @ref core /// @file glm/core/func_packing.inl /// @date 2010-03-17 / 2011-06-15 /// @author Christophe Riccio ///////////////////////////////////////////////////////////////////////////////////
namespace glm { GLM_FUNC_QUALIFIER detail::uint32 packUnorm2x16(detail::tvec2<detail::float32> const & v) { detail::uint16 A(detail::uint16(round(clamp(v.x, 0.0f, 1.0f) * 65535.0f))); detail::uint16 B(detail::uint16(round(clamp(v.y, 0.0f, 1.0f) * 65535.0f))); return detail::uint32((B << 16) | A); }
GLM_FUNC_QUALIFIER detail::tvec2<detail::float32> unpackUnorm2x16(detail::uint32 const & p) { detail::uint32 Mask16((1 << 16) - 1); detail::uint32 A((p >> 0) & Mask16); detail::uint32 B((p >> 16) & Mask16); return detail::tvec2<detail::float32>( A * 1.0f / 65535.0f, B * 1.0f / 65535.0f); } GLM_FUNC_QUALIFIER detail::uint32 packSnorm2x16(detail::tvec2<detail::float32> const & v) { union iu { detail::int16 i; detail::uint16 u; } A, B; detail::tvec2<detail::float32> Unpack = clamp(v ,-1.0f, 1.0f) * 32767.0f; A.i = detail::int16(round(Unpack.x)); B.i = detail::int16(round(Unpack.y)); detail::uint32 Pack = (detail::uint32(B.u) << 16) | (detail::uint32(A.u) << 0); return Pack; }
GLM_FUNC_QUALIFIER detail::tvec2<detail::float32> unpackSnorm2x16(detail::uint32 const & p) { union iu { detail::int16 i; detail::uint16 u; } A, B; detail::uint32 Mask16((1 << 16) - 1); A.u = detail::uint16((p >> 0) & Mask16); B.u = detail::uint16((p >> 16) & Mask16); detail::tvec2<detail::float32> Pack(A.i, B.i); return clamp(Pack * 1.0f / 32767.0f, -1.0f, 1.0f); }
GLM_FUNC_QUALIFIER detail::uint32 packUnorm4x8(detail::tvec4<detail::float32> const & v) { detail::uint8 A((detail::uint8)round(clamp(v.x, 0.0f, 1.0f) * 255.0f)); detail::uint8 B((detail::uint8)round(clamp(v.y, 0.0f, 1.0f) * 255.0f)); detail::uint8 C((detail::uint8)round(clamp(v.z, 0.0f, 1.0f) * 255.0f)); detail::uint8 D((detail::uint8)round(clamp(v.w, 0.0f, 1.0f) * 255.0f)); return detail::uint32((D << 24) | (C << 16) | (B << 8) | A); }
GLM_FUNC_QUALIFIER detail::tvec4<detail::float32> unpackUnorm4x8(detail::uint32 const & p) { detail::uint32 Mask8((1 << 8) - 1); detail::uint32 A((p >> 0) & Mask8); detail::uint32 B((p >> 8) & Mask8); detail::uint32 C((p >> 16) & Mask8); detail::uint32 D((p >> 24) & Mask8); return detail::tvec4<detail::float32>( A * 1.0f / 255.0f, B * 1.0f / 255.0f, C * 1.0f / 255.0f, D * 1.0f / 255.0f); } GLM_FUNC_QUALIFIER detail::uint32 packSnorm4x8(detail::tvec4<detail::float32> const & v) { union iu { detail::int8 i; detail::uint8 u; } A, B, C, D; detail::tvec4<detail::float32> Unpack = clamp(v ,-1.0f, 1.0f) * 127.0f; A.i = detail::int8(round(Unpack.x)); B.i = detail::int8(round(Unpack.y)); C.i = detail::int8(round(Unpack.z)); D.i = detail::int8(round(Unpack.w)); detail::uint32 Pack = (detail::uint32(D.u) << 24) | (detail::uint32(C.u) << 16) | (detail::uint32(B.u) << 8) | (detail::uint32(A.u) << 0); return Pack; } GLM_FUNC_QUALIFIER detail::tvec4<detail::float32> unpackSnorm4x8(detail::uint32 const & p) { union iu { detail::int8 i; detail::uint8 u; } A, B, C, D; detail::uint32 Mask8((1 << 8) - 1); A.u = detail::uint8((p >> 0) & Mask8); B.u = detail::uint8((p >> 8) & Mask8); C.u = detail::uint8((p >> 16) & Mask8); D.u = detail::uint8((p >> 24) & Mask8); detail::tvec4<detail::float32> Pack(A.i, B.i, C.i, D.i); return clamp(Pack * 1.0f / 127.0f, -1.0f, 1.0f); }
GLM_FUNC_QUALIFIER double packDouble2x32(detail::tvec2<detail::uint32> const & v) { struct uint32_pair { detail::uint32 x; detail::uint32 y; };
union helper { uint32_pair input; double output; } Helper;
Helper.input.x = v.x; Helper.input.y = v.y;
return Helper.output; //return *(double*)&v; }
GLM_FUNC_QUALIFIER detail::tvec2<uint> unpackDouble2x32(double const & v) { struct uint32_pair { detail::uint32 x; detail::uint32 y; };
union helper { double input; uint32_pair output; } Helper;
Helper.input = v;
return detail::tvec2<uint>(Helper.output.x, Helper.output.y); }
GLM_FUNC_QUALIFIER uint packHalf2x16(detail::tvec2<float> const & v) { union helper { uint other; struct { detail::hdata a, b; } orig; } Pack;
Pack.orig.a = detail::toFloat16(v.x); Pack.orig.b = detail::toFloat16(v.y); return Pack.other; }
GLM_FUNC_QUALIFIER vec2 unpackHalf2x16(uint const & v) { union helper { uint other; struct { detail::hdata a, b; } orig; } Unpack; Unpack.other = v;
return vec2(detail::toFloat32(Unpack.orig.a), detail::toFloat32(Unpack.orig.b)); } }//namespace glm
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