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#include "utils.h"
#pragma comment(lib,"SOIL.lib")
unsigned char* DecodeBMP(unsigned char*bmpFileData, int&width, int&height) { if (0x4D42 == *((unsigned short*)bmpFileData)) { int pixelDataOffset = *((int*)(bmpFileData + 10)); width = *((int*)(bmpFileData + 18)); height = *((int*)(bmpFileData + 22)); unsigned char*pixelData = bmpFileData + pixelDataOffset; for (int i = 0; i < width*height * 3; i += 3) { unsigned char temp = pixelData[i]; pixelData[i] = pixelData[i + 2]; pixelData[i + 2] = temp; } return pixelData; } return nullptr; } GLuint CreateTexture2D(unsigned char*pixelData, int width, int height, GLenum type) { GLuint texture; glGenTextures(1, &texture); glBindTexture(GL_TEXTURE_2D, texture); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glTexImage2D(GL_TEXTURE_2D, 0, type, width, height, 0, type, GL_UNSIGNED_BYTE, pixelData); glBindTexture(GL_TEXTURE_2D, 0); return texture; } GLuint CreateTexture2DFromBMP(const char*bmpPath) { int nFileSize = 0; unsigned char *bmpFileContent = LoadFileContent(bmpPath, nFileSize); if (bmpFileContent == nullptr) { return 0; } int bmpWidth = 0, bmpHeight = 0; unsigned char*pixelData = DecodeBMP(bmpFileContent, bmpWidth, bmpHeight); if (bmpWidth == 0) { delete bmpFileContent; return 0; } GLuint texture = CreateTexture2D(pixelData, bmpWidth, bmpHeight, GL_RGB); delete bmpFileContent; return texture; } GLuint CreateTextureCubeFromBMP(const char *front, const char *back, const char *left, const char *right, const char *top, const char *bottom) { GLuint texture; glGenTextures(1, &texture); glBindTexture(GL_TEXTURE_CUBE_MAP, texture); int nFileSize = 0, width = 0, height = 0; glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE); unsigned char *bmpFileContent = LoadFileContent(front, nFileSize); unsigned char*pixelData = DecodeBMP(bmpFileContent, width, height); glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGB, width, height, 0, GL_RGB, GL_UNSIGNED_BYTE, pixelData); delete bmpFileContent; bmpFileContent = LoadFileContent(back, nFileSize); pixelData = DecodeBMP(bmpFileContent, width, height); glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGB, width, height, 0, GL_RGB, GL_UNSIGNED_BYTE, pixelData); delete bmpFileContent; bmpFileContent = LoadFileContent(left, nFileSize); pixelData = DecodeBMP(bmpFileContent, width, height); glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGB, width, height, 0, GL_RGB, GL_UNSIGNED_BYTE, pixelData); delete bmpFileContent; bmpFileContent = LoadFileContent(right, nFileSize); pixelData = DecodeBMP(bmpFileContent, width, height); glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGB, width, height, 0, GL_RGB, GL_UNSIGNED_BYTE, pixelData); delete bmpFileContent; bmpFileContent = LoadFileContent(top, nFileSize); pixelData = DecodeBMP(bmpFileContent, width, height); glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGB, width, height, 0, GL_RGB, GL_UNSIGNED_BYTE, pixelData); delete bmpFileContent; bmpFileContent = LoadFileContent(bottom, nFileSize); pixelData = DecodeBMP(bmpFileContent, width, height); glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGB, width, height, 0, GL_RGB, GL_UNSIGNED_BYTE, pixelData); glBindTexture(GL_TEXTURE_CUBE_MAP, 0); delete bmpFileContent; return texture; }
GLuint CreateTextureFromFile(const char*filePath) { GLuint texture = SOIL_load_OGL_texture(filePath, 0, 0, SOIL_FLAG_POWER_OF_TWO | SOIL_FLAG_INVERT_Y); return texture; }
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