#pragma once #include "ggl.h" #include "vertexbuffer.h" #include "shader.h" class FullScreenQuad {public: VertexBuffer *mVertexBuffer; Shader *mShader;public: void Init(); void Draw(); void DrawToLeftTop(); void DrawToRightTop(); void DrawToLeftBottom(); void DrawToRightBottom();};
#pragma once
#include "ggl.h"
#include "vertexbuffer.h"
#include "shader.h"
class FullScreenQuad {
public:
VertexBuffer *mVertexBuffer;
Shader *mShader;
void Init();
void Draw();
void DrawToLeftTop();
void DrawToRightTop();
void DrawToLeftBottom();
void DrawToRightBottom();
};