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///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref gtx_inertia
/// @file glm/gtx/inertia.hpp
/// @date 2006-04-21 / 2011-06-07
/// @author Christophe Riccio
///
/// @see core (dependence)
/// @see gtx_extented_min_max (dependence)
///
/// @defgroup gtx_inertia GLM_GTX_inertia
/// @ingroup gtx
///
/// @brief Create inertia matrices
///
/// <glm/gtx/inertia.hpp> need to be included to use these functionalities.
///////////////////////////////////////////////////////////////////////////////////
#ifndef GLM_GTX_inertia
#define GLM_GTX_inertia GLM_VERSION
// Dependency:
#include "../glm.hpp"
#if(defined(GLM_MESSAGES) && !defined(glm_ext))
# pragma message("GLM: GLM_GTX_inertia extension included")
#endif
namespace glm { /// @addtogroup gtx_inertia
/// @{
//! Build an inertia matrix for a box.
//! From GLM_GTX_inertia extension.
template <typename T> detail::tmat3x3<T> boxInertia3( T const & Mass, detail::tvec3<T> const & Scale); //! Build an inertia matrix for a box.
//! From GLM_GTX_inertia extension.
template <typename T> detail::tmat4x4<T> boxInertia4( T const & Mass, detail::tvec3<T> const & Scale); //! Build an inertia matrix for a disk.
//! From GLM_GTX_inertia extension.
template <typename T> detail::tmat3x3<T> diskInertia3( T const & Mass, T const & Radius);
//! Build an inertia matrix for a disk.
//! From GLM_GTX_inertia extension.
template <typename T> detail::tmat4x4<T> diskInertia4( T const & Mass, T const & Radius);
//! Build an inertia matrix for a ball.
//! From GLM_GTX_inertia extension.
template <typename T> detail::tmat3x3<T> ballInertia3( T const & Mass, T const & Radius); //! Build an inertia matrix for a ball.
//! From GLM_GTX_inertia extension.
template <typename T> detail::tmat4x4<T> ballInertia4( T const & Mass, T const & Radius);
//! Build an inertia matrix for a sphere.
//! From GLM_GTX_inertia extension.
template <typename T> detail::tmat3x3<T> sphereInertia3( T const & Mass, T const & Radius);
//! Build an inertia matrix for a sphere.
//! From GLM_GTX_inertia extension.
template <typename T> detail::tmat4x4<T> sphereInertia4( T const & Mass, T const & Radius);
/// @}
}// namespace glm
#include "inertia.inl"
#endif//GLM_GTX_inertia
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