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  1. #ifdef GL_ES
  2. precision mediump float;
  3. #endif
  4. attribute vec4 position;
  5. attribute vec4 texcoord;
  6. varying vec2 V_Texcoord;
  7. void main(){
  8. V_Texcoord = texcoord.xy;
  9. gl_Position = position;
  10. }