#ifdef GL_ES precision mediump float; #endif; attribute vec4 position; uniform mat4 ModelMatrix; uniform mat4 ViewMatrix; uniform mat4 ProjectionMatrix; varying vec4 V_Color; void main(){ V_Color = vec4(position.x + 0.5, position.y+0.5, position.z +0.5, 1.0); gl_Position = ProjectionMatrix * ViewMatrix * ModelMatrix * position; }