#include "scene.h" #include "utils.h" #include "model.h" glm::mat4 viewMatrix, projectionMatrix; glm::vec3 cameraPos(4.0f, 3.0f, 4.0f); Model model; void Init() { model.Init("Res/Cube.obj"); model.mShader->Init("Res/rgbcube.vs", "Res/rgbcube.fs"); model.SetPosition(0.0f, 0.0f, 0.0f); viewMatrix = glm::lookAt(cameraPos, glm::vec3(0.0f, 0.0f, 0.0f), glm::vec3(0.0f, 1.0f, 0.0f)); } void SetViewPortSize(float width, float height) { projectionMatrix = glm::perspective(50.0f, width/height, 0.1f, 1000.0f); } void Draw() { glClearColor(0.0f,0.0f,0.0f,1.0f); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); model.Draw(viewMatrix, projectionMatrix, cameraPos.x, cameraPos.y, cameraPos.z); }