#ifdef GL_ES
precision mediump float;
#endif;
attribute vec4 position;
attribute vec4 texcoord;
attribute vec2 normal;
uniform mat4 ModelMatrix;
uniform mat4 ViewMatrix;
uniform mat4 ProjectionMatrix;
uniform vec4 U_AmbientMaterial;
uniform vec4 U_AmbientLight;
varying vec4 V_Color;
void main(){
	V_Color=U_AmbientMaterial*U_AmbientLight;
	gl_Position = ProjectionMatrix * ViewMatrix * ModelMatrix * position;
}