#ifdef GL_ES precision mediump float; #endif; attribute vec4 position; attribute vec4 texcoord; attribute vec2 normal; uniform mat4 ModelMatrix; uniform mat4 ViewMatrix; uniform mat4 ProjectionMatrix; uniform vec4 U_AmbientMaterial; uniform vec4 U_AmbientLight; varying vec4 V_Color; void main(){ V_Color=U_AmbientMaterial*U_AmbientLight; gl_Position = ProjectionMatrix * ViewMatrix * ModelMatrix * position; }