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69 lines
2.4 KiB
69 lines
2.4 KiB
///////////////////////////////////////////////////////////////////////////////////
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/// OpenGL Mathematics (glm.g-truc.net)
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///
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/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
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/// Permission is hereby granted, free of charge, to any person obtaining a copy
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/// of this software and associated documentation files (the "Software"), to deal
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/// in the Software without restriction, including without limitation the rights
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/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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/// copies of the Software, and to permit persons to whom the Software is
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/// furnished to do so, subject to the following conditions:
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///
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/// The above copyright notice and this permission notice shall be included in
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/// all copies or substantial portions of the Software.
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///
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/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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/// THE SOFTWARE.
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///
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/// @ref core
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/// @file glm/core/intrinsic_common.hpp
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/// @date 2009-06-05 / 2011-06-15
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/// @author Christophe Riccio
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///////////////////////////////////////////////////////////////////////////////////
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#ifndef glm_detail_intrinsic_matrix
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#define glm_detail_intrinsic_matrix
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#include "setup.hpp"
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#if(!(GLM_ARCH & GLM_ARCH_SSE2))
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# error "SSE2 instructions not supported or enabled"
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#else
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#include "intrinsic_geometric.hpp"
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namespace glm{
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namespace detail
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{
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void sse_add_ps(__m128 in1[4], __m128 in2[4], __m128 out[4]);
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void sse_sub_ps(__m128 in1[4], __m128 in2[4], __m128 out[4]);
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__m128 sse_mul_ps(__m128 m[4], __m128 v);
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__m128 sse_mul_ps(__m128 v, __m128 m[4]);
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void sse_mul_ps(__m128 const in1[4], __m128 const in2[4], __m128 out[4]);
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void sse_transpose_ps(__m128 const in[4], __m128 out[4]);
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void sse_inverse_ps(__m128 const in[4], __m128 out[4]);
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void sse_rotate_ps(__m128 const in[4], float Angle, float const v[3], __m128 out[4]);
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__m128 sse_det_ps(__m128 const m[4]);
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__m128 sse_slow_det_ps(__m128 const m[4]);
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}//namespace detail
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}//namespace glm
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#include "intrinsic_matrix.inl"
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#endif//GLM_ARCH
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#endif//glm_detail_intrinsic_matrix
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