You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
131 lines
4.9 KiB
131 lines
4.9 KiB
///////////////////////////////////////////////////////////////////////////////////
|
|
/// OpenGL Mathematics (glm.g-truc.net)
|
|
///
|
|
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
|
|
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
/// of this software and associated documentation files (the "Software"), to deal
|
|
/// in the Software without restriction, including without limitation the rights
|
|
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
/// copies of the Software, and to permit persons to whom the Software is
|
|
/// furnished to do so, subject to the following conditions:
|
|
///
|
|
/// The above copyright notice and this permission notice shall be included in
|
|
/// all copies or substantial portions of the Software.
|
|
///
|
|
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
/// THE SOFTWARE.
|
|
///
|
|
/// @ref gtx_transform
|
|
/// @file glm/gtx/transform.hpp
|
|
/// @date 2005-12-21 / 2011-06-07
|
|
/// @author Christophe Riccio
|
|
///
|
|
/// @see core (dependence)
|
|
/// @see gtc_matrix_transform (dependence)
|
|
/// @see gtx_transform
|
|
/// @see gtx_transform2
|
|
///
|
|
/// @defgroup gtx_transform GLM_GTX_transform
|
|
/// @ingroup gtx
|
|
///
|
|
/// @brief Add transformation matrices
|
|
///
|
|
/// <glm/gtx/transform.hpp> need to be included to use these functionalities.
|
|
///////////////////////////////////////////////////////////////////////////////////
|
|
|
|
#ifndef GLM_GTX_transform
|
|
#define GLM_GTX_transform GLM_VERSION
|
|
|
|
// Dependency:
|
|
#include "../glm.hpp"
|
|
#include "../gtc/matrix_transform.hpp"
|
|
|
|
#if(defined(GLM_MESSAGES) && !defined(glm_ext))
|
|
# pragma message("GLM: GLM_GTX_transform extension included")
|
|
#endif
|
|
|
|
namespace glm
|
|
{
|
|
/// @addtogroup gtx_transform
|
|
/// @{
|
|
|
|
//! Builds a translation 4 * 4 matrix created from 3 scalars.
|
|
//! - From \link gtx_transform GLM_GTX_transform \endlink extension
|
|
// - See also: \link glm::translate GLM_GTC_matrix_transform \endlink
|
|
template <typename T>
|
|
detail::tmat4x4<T> translate(
|
|
T x, T y, T z);
|
|
|
|
//! Transforms a matrix with a translation 4 * 4 matrix created from 3 scalars.
|
|
//! - From \link gtx_transform GLM_GTX_transform \endlink extension
|
|
// - See also: \link glm::translate GLM_GTC_matrix_transform \endlink
|
|
template <typename T>
|
|
detail::tmat4x4<T> translate(
|
|
detail::tmat4x4<T> const & m,
|
|
T x, T y, T z);
|
|
|
|
//! Transforms a matrix with a translation 4 * 4 matrix created from 3 scalars.
|
|
//! - From \link gtx_transform GLM_GTX_transform \endlink extension
|
|
// - See also: \link glm::translate GLM_GTC_matrix_transform \endlink
|
|
template <typename T>
|
|
detail::tmat4x4<T> translate(
|
|
detail::tvec3<T> const & v);
|
|
|
|
//! Builds a rotation 4 * 4 matrix created from an axis of 3 scalars and an angle expressed in degrees.
|
|
//! - From \link gtx_transform GLM_GTX_transform \endlink extension
|
|
// - See also: \link glm::rotate GLM_GTC_matrix_transform \endlink
|
|
template <typename T>
|
|
detail::tmat4x4<T> rotate(
|
|
T angle,
|
|
T x, T y, T z);
|
|
|
|
//! Builds a rotation 4 * 4 matrix created from an axis of 3 scalars and an angle expressed in degrees.
|
|
//! - From \link gtx_transform GLM_GTX_transform \endlink extension
|
|
// - See also: \link glm::rotate GLM_GTC_matrix_transform \endlink
|
|
template <typename T>
|
|
detail::tmat4x4<T> rotate(
|
|
T angle,
|
|
detail::tvec3<T> const & v);
|
|
|
|
//! Transforms a matrix with a rotation 4 * 4 matrix created from an axis of 3 scalars and an angle expressed in degrees.
|
|
//! - From \link gtx_transform GLM_GTX_transform \endlink extension
|
|
// - See also: \link glm::rotate GLM_GTC_matrix_transform \endlink
|
|
template <typename T>
|
|
detail::tmat4x4<T> rotate(
|
|
detail::tmat4x4<T> const & m,
|
|
T angle,
|
|
T x, T y, T z);
|
|
|
|
//! Builds a scale 4 * 4 matrix created from 3 scalars.
|
|
//! - From \link gtx_transform GLM_GTX_transform \endlink extension
|
|
// - See also: \link glm::scale GLM_GTC_matrix_transform \endlink
|
|
template <typename T>
|
|
detail::tmat4x4<T> scale(
|
|
T x, T y, T z);
|
|
|
|
//! Transforms a matrix with a scale 4 * 4 matrix created from 3 scalars.
|
|
//! - From \link gtx_transform GLM_GTX_transform \endlink extension
|
|
// - See also: \link glm::scale GLM_GTC_matrix_transform \endlink
|
|
template <typename T>
|
|
detail::tmat4x4<T> scale(
|
|
detail::tmat4x4<T> const & m,
|
|
T x, T y, T z);
|
|
|
|
//! Transforms a matrix with a scale 4 * 4 matrix created from a vector of 3 components.
|
|
//! - From \link gtx_transform GLM_GTX_transform \endlink extension
|
|
// - See also: \link glm::scale GLM_GTC_matrix_transform \endlink
|
|
template <typename T>
|
|
detail::tmat4x4<T> scale(
|
|
detail::tvec3<T> const & v);
|
|
|
|
/// @}
|
|
}// namespace glm
|
|
|
|
#include "transform.inl"
|
|
|
|
#endif//GLM_GTX_transform
|