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#ifdef GL_ES
precision mediump float;
#endif;
attribute vec4 position;
uniform mat4 ModelMatrix;
uniform mat4 ViewMatrix;
uniform mat4 ProjectionMatrix;
varying vec4 V_Color;
void main(){
V_Color = vec4(position.x + 0.5, position.y+0.5, position.z +0.5, 1.0);
gl_Position = ProjectionMatrix * ViewMatrix * ModelMatrix * position;
}