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12 lines
217 B
12 lines
217 B
#ifdef GL_ES
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precision mediump float;
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#endif
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uniform vec4 U_AmbientMaterial;
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uniform vec4 U_AmbientLight;
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void main()
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{
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vec4 ambirntColor = U_AmbientMaterial*U_AmbientLight;
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gl_FragColor=ambirntColor;
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}
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