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10 lines
530 B
10 lines
530 B
#pragma once
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#include "ggl.h"
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#include "SOIL.h"
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unsigned char * LoadFileContent(const char*path, int&filesize);
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unsigned char * DecodeBMP(unsigned char*bmpFileData, int&width, int&height);
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GLuint CreateTexture2D(unsigned char*pixelData, int width, int height, GLenum type);
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GLuint CreateTexture2DFromBMP(const char *bmpPath);
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GLuint CreateTextureCubeFromBMP(const char *front, const char *back, const char *left,
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const char *right, const char *top, const char *bottom);
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GLuint CreateTextureFromFile(const char*filePath);
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