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14 lines
405 B
14 lines
405 B
attribute vec4 position;
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attribute vec4 texcoord;
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attribute vec4 normal;
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uniform mat4 ModelMatrix;
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uniform mat4 ProjectionMatrix;
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uniform mat4 ViewMatrix;
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uniform mat4 IT_ModelMatrix;
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varying vec4 V_Normal;
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varying vec4 V_WorldPos;
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void main(){
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V_WorldPos = ModelMatrix * position;
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V_Normal = IT_ModelMatrix * normal;
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gl_Position = ProjectionMatrix * ViewMatrix * ModelMatrix * position;
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}
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