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#pragma once
#include "ggl.h"
#include "vertexbuffer.h"
#include "shader.h"
class FullScreenQuad {
public:
VertexBuffer *mVertexBuffer;
Shader *mShader;
public:
void Init();
void Draw();
void DrawToLeftTop();
void DrawToRightTop();
void DrawToLeftBottom();
void DrawToRightBottom();
};