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12 lines
333 B
12 lines
333 B
#ifdef GL_ES
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precision mediump float;
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#endif;
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attribute vec4 position;
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uniform mat4 ModelMatrix;
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uniform mat4 ViewMatrix;
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uniform mat4 ProjectionMatrix;
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varying vec4 V_Color;
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void main(){
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V_Color = vec4(position.x + 0.5, position.y+0.5, position.z +0.5, 1.0);
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gl_Position = ProjectionMatrix * ViewMatrix * ModelMatrix * position;
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}
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