You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 

50 lines
1.6 KiB

#include "scene.h"
#include "utils.h"
#include "model.h"
#include "framebufferobject.h"
#include "fullscreenquad.h"
glm::mat4 viewMatrix, projectionMatrix;
glm::vec3 cameraPos(4.0f, 3.0f, 4.0f);
Model model;
FrameBufferObject *fbo;
FullScreenQuad *fsq;
void Init()
{
model.Init("Res/Sphere.obj");
model.mShader->Init("Res/diffuse_vs.vs", "Res/diffuse_vs.fs");
model.SetPosition(0.0f, 0.0f, 0.0f);
model.SetAmbientMaterial(0.1f, 0.1f, 0.1f, 1.0f);
model.mShader->SetVec4("U_AmbientLight", 0.1f, 0.1f, 0.1f, 1.0f);
model.SetDiffuseMaterial(0.4f, 0.4f, 0.4f, 1.0f);
model.mShader->SetVec4("U_DiffuseLight", 0.8f, 0.8f, 0.8f, 1.0f);
model.mShader->SetVec4("U_LightPos", 0.0f, 1.0f, 0.0f, 0.0f);
viewMatrix = glm::lookAt(cameraPos, glm::vec3(0.0f, 0.0f, 0.0f), glm::vec3(0.0f, 1.0f, 0.0f));
fsq = new FullScreenQuad();
fsq->Init();
fsq->mShader->Init("Res/fullscreenquad.vs", "Res/fullscreenquad.fs");
}
void SetViewPortSize(float width, float height)
{
projectionMatrix = glm::perspective(50.0f, width/height, 0.1f, 1000.0f);
fbo = new FrameBufferObject();
fbo->AttachColorBuffer("color", GL_COLOR_ATTACHMENT0, (int)width, (int)height);
fbo->AttachDepthBuffer("depth", (int)width, (int)height);
fbo->Finish();
fbo->Bind();
glClearColor(0.1f, 0.1f, 0.1f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
model.Draw(viewMatrix, projectionMatrix, cameraPos.x, cameraPos.y, cameraPos.z);
fbo->Unbind();
}
void Draw()
{
glClearColor(0.0f,0.0f,0.0f,1.0f);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
fsq->mShader->SetTexture("U_Texture", fbo->GetBuffer("color"));
fsq->Draw();
}