You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 

62 lines
1.3 KiB

#pragma once
#include "ggl.h"
struct UniformTexture {
GLint mLocation;
GLuint mTexture;
UniformTexture() {
mLocation = -1;
mTexture = 0;
}
};
struct UniformTextureCube {
GLint mLocation;
GLuint mTexture;
UniformTextureCube() {
mLocation = -1;
mTexture = 0;
}
};
struct UniformVector4f {
GLint mLocation;
float v[4];
UniformVector4f() {
mLocation = -1;
memset(v, 0, sizeof(float) * 4);
}
};
class Shader {
public:
static GLuint CompileShader(GLuint shaderType, const char* shaderCode);
static GLuint CreateProgram(GLuint vsShader, GLuint fsShader);
public:
GLuint mProgram;
GLint mModelMatrixLocation, mViewMatrixLocation, mProjectionMatrixLocation;
GLint mPositionLocation, mColorLocation, mTexcoordLocation, mNormalLocation;
std::map<std::string, UniformTexture*> mUniformTextures;
std::map<std::string, UniformTextureCube*> mUniformTextureCubes;
std::map<std::string, UniformVector4f*> mUniformVec4s;
void Init(const char* vs, const char* fs);
void Bind(float* M, float* V, float* P);
void SetTexture(const char* name, const char* imagePath);
GLuint SetTexture(const char* name, GLuint texture);
GLuint SetTextureCube(const char * name, GLuint texture);
void SetVec4(const char * name, float x, float y, float z, float w);
};